Difference between revisions of "Osiris/API/CharacterLaunchIteratorAroundCharacter"

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m (Also removed in DOS2 DE)
m
 
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===== Notes =====
 
===== Notes =====
 
* As mentioned in the description, this will only iterate over characters.
 
* As mentioned in the description, this will only iterate over characters.
* Changed to [[Osiris/API/CharacterLaunchIteratorAroundObject|CharacterLaunchIteratorAroundObject]]
+
* Changed to [[Osiris/API/CharacterLaunchIteratorAroundObject|CharacterLaunchIteratorAroundObject]] in the Definitive Edition
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/CharacterLaunchIterator|CharacterLaunchIterator]]
 
* [[Osiris/API/CharacterLaunchIterator|CharacterLaunchIterator]]
 +
* [[Osiris/API/CharacterLaunchOsirisOnlyIterator|CharacterLaunchOsirisOnlyIterator]]
 
* [[Osiris/API/StoryEvent|StoryEvent]]
 
* [[Osiris/API/StoryEvent|StoryEvent]]
 
* [[Osiris/API/TriggerLaunchIterator|TriggerLaunchIterator]]
 
* [[Osiris/API/TriggerLaunchIterator|TriggerLaunchIterator]]

Latest revision as of 22:43, 20 February 2019

Full Definition(s)
  • call CharacterLaunchIteratorAroundCharacter((CHARACTERGUID)_Character, (REAL)_Radius, (STRING)_Event)
Description

Causes story event _Event to be thrown for every character within _Radius meters of _Character. Once the last such character has been iterated, an additional story event _Event will be thrown for object NULL_00000000-0000-0000-0000-000000000000, so that you can perform any necessary clean-up or finalise processing.

Notes
See Also