Difference between revisions of "Osiris/API/CharacterIsSummon"

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===== Full Definition(s) =====
 
===== Full Definition(s) =====
* query '''CharacterIsSummon'''('''''[in]'''(CHARACTERGUID)'''''_Character''', '''''[out]'''''(INTEGER)'''_Bool''')
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* query '''CharacterIsSummon'''('''''[in]'''(CHARACTERGUID)'''''_Character''', '''''[out]'''(INTEGER)'''''_Bool''')
 
===== Description =====
 
===== Description =====
Returns whether '''_Character''' is a summon. Summon can be ''player-controlled'' or not.
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Returns whether '''_Character''' is a summon. Summons can be [[Osiris/API/CharacterIsPlayer|player-controlled]] or not.
 
===== Return Values =====
 
===== Return Values =====
* '''Success/Failure''': Fails if '''_Character''' does not exist'''.'''
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* '''Success/Failure''': Fails if '''_Character''' does not exist.
* '''_Bool''': '''1''' if '''_Character''' is a summon, '''0''' if not'''.'''
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* '''_Bool''': '''1''' if '''_Character''' is a summon, '''0''' if not.
 
===== Notes =====
 
===== Notes =====
 
* Summons can also be distinguished by the fact that hey have the '''SUMMON''' tag.
 
* Summons can also be distinguished by the fact that hey have the '''SUMMON''' tag.
 
* If you wish to know whether a summon is ''player-controlled'', also check [[Osiris/API/CharacterIsPlayer|CharacterIsPlayer]].
 
* If you wish to know whether a summon is ''player-controlled'', also check [[Osiris/API/CharacterIsPlayer|CharacterIsPlayer]].
 
===== See Also =====
 
===== See Also =====
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* [[Osiris/API/CharacterGetOwner|CharacterGetOwner]]
 
* [[Osiris/API/CharacterIsPlayer|CharacterIsPlayer]]
 
* [[Osiris/API/CharacterIsPlayer|CharacterIsPlayer]]
 
   
 
   
[[Category:Osiris Queries]]
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[[Category:Osiris Queries|CharacterIsSummon]]

Latest revision as of 15:53, 24 June 2020

Full Definition(s)
  • query CharacterIsSummon([in](CHARACTERGUID)_Character, [out](INTEGER)_Bool)
Description

Returns whether _Character is a summon. Summons can be player-controlled or not.

Return Values
  • Success/Failure: Fails if _Character does not exist.
  • _Bool: 1 if _Character is a summon, 0 if not.
Notes
  • Summons can also be distinguished by the fact that hey have the SUMMON tag.
  • If you wish to know whether a summon is player-controlled, also check CharacterIsPlayer.
See Also