https://docs.larian.game/index.php?title=Osiris/API/CharacterEnteredRegion&feed=atom&action=history
Osiris/API/CharacterEnteredRegion - Revision history
2024-03-29T15:11:08Z
Revision history for this page on the wiki
MediaWiki 1.29.0
https://docs.larian.game/index.php?title=Osiris/API/CharacterEnteredRegion&diff=6565&oldid=prev
Tinkerer at 21:53, 30 March 2019
2019-03-30T21:53:59Z
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 21:53, 30 March 2019</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* For characters statically placed in a level using the editor, this event is thrown only once when the level is first entered. It is not thrown again when loading save games from within that level. '''''TODO''''': check what happens if the players are teleported out of a level and then back into it (never done in DivinityOrigins mod).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* For characters statically placed in a level using the editor, this event is thrown only once when the level is first entered. It is not thrown again when loading save games from within that level. '''''TODO''''': check what happens if the players are teleported out of a level and then back into it (never done in DivinityOrigins mod).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===== See Also =====</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===== See Also =====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* /</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">[[Osiris</ins>/<ins class="diffchange diffchange-inline">API/CharacterCreateAtPosition|CharacterCreateAtPosition]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* [[Osiris/API/CharacterCreateAtPositionOutOfSightTo|CharacterCreateAtPositionOutOfSightTo]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* [[Osiris/API/TemporaryCharacterCreateAtPosition|TemporaryCharacterCreateAtPosition]]</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Osiris Events|CharacterEnteredRegion]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Osiris Events|CharacterEnteredRegion]]</div></td></tr>
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Tinkerer
https://docs.larian.game/index.php?title=Osiris/API/CharacterEnteredRegion&diff=4876&oldid=prev
Tinkerer at 14:04, 19 December 2017
2017-12-19T14:04:11Z
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 14:04, 19 December 2017</td>
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Tinkerer
https://docs.larian.game/index.php?title=Osiris/API/CharacterEnteredRegion&diff=970&oldid=prev
Tinkerer: Osiris Core APIs
2017-08-08T13:52:35Z
<p>Osiris Core APIs</p>
<p><b>New page</b></p><div>===== Full Definition(s) =====<br />
* event '''CharacterEnteredRegion'''(''(CHARACTERGUID)'''''_Character''', ''(STRING)'''''_Region''')<br />
===== Description =====<br />
Thrown when a character enters a level because it was placed there in the editor, it was teleported there via script, or it was created/spawned there via script.<br />
===== Parameters =====<br />
* '''_Character''': the character that entered the level/region<br />
* '''_Region''': the name of the level/region (as entered in the ''Levelname'' property of the ''Level -&gt; Edit Level Data...'' menu entry in the editor.<br />
===== Notes =====<br />
* For characters statically placed in a level using the editor, this event is thrown only once when the level is first entered. It is not thrown again when loading save games from within that level. '''''TODO''''': check what happens if the players are teleported out of a level and then back into it (never done in DivinityOrigins mod).<br />
===== See Also =====<br />
* /<br />
<br />
[[Category:Osiris Events]]</div>
Tinkerer