Difference between revisions of "Osiris/API/CharacterCriticalHitBy"

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m (Fixed order of _Attacker and _AttackerOwner parameters)
 
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===== Full Definition(s) =====
 
===== Full Definition(s) =====
* event '''CharacterCriticalHitBy'''(''(CHARACTERGUID)'''''_Defender''', ''(CHARACTERGUID)'''''_Attacker''', ''(CHARACTERGUID)'''''_AttackerOwner''')
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* event '''CharacterCriticalHitBy'''(''(CHARACTERGUID)'''''_Defender''', ''(CHARACTERGUID)'''''_AttackerOwner''', ''(CHARACTERGUID)'''''_Attacker''')
 
===== Description =====
 
===== Description =====
 
* Thrown when a character receives a critical hit from an attack of another character.
 
* Thrown when a character receives a critical hit from an attack of another character.
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* '''_AttackerOwner '''can be the same character as '''_Attacker''', '''_AttackOwner '''will be different in the case of summoned characters.
 
* '''_AttackerOwner '''can be the same character as '''_Attacker''', '''_AttackOwner '''will be different in the case of summoned characters.
 
===== See Also =====
 
===== See Also =====
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* [[Osiris/API/AttackedByObject|AttackedByObject]]
 
* [[Osiris/API/CharacterBlockedBy|CharacterBlockedBy]]
 
* [[Osiris/API/CharacterBlockedBy|CharacterBlockedBy]]
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* [[Osiris/API/CharacterKilledBy|CharacterKilledBy]]
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* [[Osiris/API/CharacterMissedBy|CharacterMissedBy]]
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* [[Osiris/API/CharacterTemplateKilledByCharacter|CharacterTemplateKilledByCharacter]]
 
   
 
   
 
[[Category:Osiris Events|CharacterCriticalHitBy]]
 
[[Category:Osiris Events|CharacterCriticalHitBy]]

Latest revision as of 12:58, 8 October 2018

Full Definition(s)
  • event CharacterCriticalHitBy((CHARACTERGUID)_Defender, (CHARACTERGUID)_AttackerOwner, (CHARACTERGUID)_Attacker)
Description
  • Thrown when a character receives a critical hit from an attack of another character.
Parameters
  • _Defender: The character that received/defended the attack.
  • _Attacker: The character that attacked the _Defender.
  • _AttackerOwner: The character that owns the _Attacker character.
Notes
  • _AttackerOwner can be the same character as _Attacker, _AttackOwner will be different in the case of summoned characters.
See Also