Difference between revisions of "Osiris/API/CharacterAppearOutOfSightToObjectCustom"

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(Documented CharacterAppearOutOfSightToObject)
 
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* [[Osiris/API/CharacterAppearOutOfSightToCustom|CharacterAppearOutOfSightToCustom]]
 
* [[Osiris/API/CharacterAppearOutOfSightToCustom|CharacterAppearOutOfSightToCustom]]
 
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]
 
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]
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* [[Osiris/API/SetOnStage|SetOnStage]]
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* [[Osiris/API/StoryEvent|StoryEvent]]
  
[[Category:Osiris Calls]]
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[[Category:Osiris Calls|CharacterAppearOutOfSightToObjectCustom]]

Latest revision as of 17:09, 19 December 2017

Full Definition(s)
  • call CharacterAppearOutOfSightToObjectCustom((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (GUIDSTRING)_Object, (STRING)_Animation, (STRING)_Event)
Description

Same as CharacterAppearOutOfSightToObject with _PlaySpawn = 1, except that the specified _Animation will be played when spawning instead of the default spawning animation.

Notes
  • /
See Also