Difference between revisions of "Osiris/API/AddEntryToCustomBook"

From Divinity Engine Wiki
Jump to: navigation, search
m
m
Line 4: Line 4:
 
If a custom book with the identifier '''_Bookname''' does not yet exist, this call internally creates a new "custom book" with that identifier.
 
If a custom book with the identifier '''_Bookname''' does not yet exist, this call internally creates a new "custom book" with that identifier.
  
Next, adds the text associated with the [[Translated_string_key_editor|translated string key]] '''_Entryname''' to the existing text of '''_Bookname'''.
+
Next, it adds the text associated with the [[Translated_string_key_editor|translated string key]] '''_Entryname''' after the existing text of '''_Bookname''' (if any).
 
===== Notes =====
 
===== Notes =====
 
* '''_Bookname''' is an arbitrary identifier of your choice. It does not have to correspond to any in-game item or translated string.
 
* '''_Bookname''' is an arbitrary identifier of your choice. It does not have to correspond to any in-game item or translated string.

Revision as of 13:03, 9 October 2018

Full Definition(s)
  • call AddEntryToCustomBook((STRING)_Bookname, (STRING)_Entryname)
Description

If a custom book with the identifier _Bookname does not yet exist, this call internally creates a new "custom book" with that identifier.

Next, it adds the text associated with the translated string key _Entryname after the existing text of _Bookname (if any).

Notes
  • _Bookname is an arbitrary identifier of your choice. It does not have to correspond to any in-game item or translated string.
  • If you try to add the same translated string key multiple times to the same book, nothing will happen after the first time.
See Also