Modding: The main campaign

From Divinity Engine Wiki
Revision as of 11:47, 22 September 2017 by Jbotteram (talk | contribs) (Created page with "== Description == Modding the main campaign can be done simply by creating a new Add-On project, loading data from and targeting Story, and then loading and modifying an exist...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Description

Modding the main campaign can be done simply by creating a new Add-On project, loading data from and targeting Story, and then loading and modifying an existing level such as Fort Joy or Reaper's Coast. Let's go through the steps.

Modding the main campaign

Step 1: creating a new project

Assuming you have already figured out how to launch the editor, the first thing you will need to do is creating a new project.


Step 2: opening a Divinity: Original Sin 2 level


Tips & Tricks

Tip 1: object modding status overlay

inherited color overridden color


Tip 2: level modding status icon