Difference between revisions of "Modding: Root templates"

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|More info on how root templates work can be found here: [[Templates explanation]] and here: [[My first: Root template]]
 
|More info on how root templates work can be found here: [[Templates explanation]] and here: [[My first: Root template]]
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|For more info on how the root template panel, check this page: [[Root template panel]]
 
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Revision as of 15:21, 14 September 2017

Root templates are ready-to-place objects. They consist of several resources and other settings depending on the type of root.
A character, for example, has a visual resource (model), a physics resource, a set walking speed, a name,...

More info on how root templates work can be found here: Templates explanation and here: My first: Root template


For more info on how the root template panel, check this page: Root template panel


To modify an existing resource, simply press the sidebar's edit button (Checkout.png) or press "Open for Edit..." in the resource's right-click menu.
You'll get a notification as follows:

ModdingResource.png

Identifying modded resources

A modded resource is marked grey in the content browser and has it's "Active" property set to "False".
To quickly find the modded version that is going to be active in-game, simply select "Go To Active Resource.." in the right-click menu.