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File:DivinityEngine-thumbnail.png|link=The Divinity Engine 2|The Divinity Engine 2
== Step 1: New Project - What type of project do I need? ==
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File:GameMaster-thumbnail.png|link=Game Master Mode|Game Master Mode
* [[Campaign]]
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* [[You want to create an entire story, with levels and fights and dialogues, and a lot of scripting.]]
 
* [[Add-on]]
 
* [[You want to modify non-story parts of the existing campaign or another mod.]]
 
* [[Story mod]]
 
* [[You want to change or add to the Divinity Original Sin 2 story code.]]
 
== Step 2: Load or Create Level ==
 
* [[Choose Level]]
 
* [[Load an existing level in your project or in the campaign]]
 
* [[Create New Level]]
 
* [[A fresh start.]]
 
* [[But I don't want to create or change a level: choose Sandbox]]
 
* [[Choose sandbox if you want to work on treasure, stats, textures, models...]]
 
== Step 3: Now how do I... ==
 
* [[MOD THE MAIN CAMPAIGN]]
 
* [[Modding visuals]]
 
* [[Change icons of statuses, skills, NPCs...]]
 
* [[Add player icons to select from]]
 
* [[Change 3D models]]
 
* [[Change a texture]]
 
* [[Change the atmosphere (lighting etc)]]
 
* [[Change animations]]
 
* [[Change existing materials, or create and assign new materials]]
 
* [[Change visual fx]]
 
* [[Change Balancing]]
 
* [[Change enemy and NPC stats and gear]]
 
* [[Change enemy behaviour and known skills]]
 
* [[Change base stats of player characters]]
 
* [[Change presets and create new presets ("classes")]]
 
* [[Change player weapon and armour stats]]
 
* [[Change some exposed combat and gameplay variables]]
 
* [[Change the gold value of things]]
 
* [[Change what food and potions do]]
 
* [[Change crafting ingredients and results]]
 
* [[Change treasure settings of containers and characters]]
 
* [[Change trade inventories of characters]]
 
* [[Change magical properties of magic modifiers on generated items]]
 
* [[Change settings of magic generation of items]]
 
* [[Change some talent settings]]
 
* [[Change skill properties (e.g. damage, action points...)]]
 
* [[Change skill, crafting and item requirements; and talent requirements]]
 
* [[Change how statuses act and react]]
 
* [[Change some exposed surface settings]]
 
* [[Translate the game]]
 
* [[By using a loca kit, not the modding tool.]]
 
* [[Make one of those fancy camera-flies-through-the-level movies?]]
 
* [[Use splines!]]
 
* [[Change interactivity]]
 
* [[Change what items you can pick up and move]]
 
* [[Change what item tooltips are shown in the world]]
 
* [[Change how items behave when you destroy them]]
 
* [[Change, add, remove use actions on items]]
 
* [[Change text]]
 
* [[Add hints to the loading screen]]
 
* [[Change character names, item names and item descriptions]]
 
* [[Change contents of books]]
 
* [[Change dialogs]]
 
* [[Change journal entries]]
 
* [[Redecorate existing levels]]
 
* [[Move items and characters around]]
 
* [[Change the terrain]]
 
* [[Add books to the game]]
 
* [[Add keys to existing chests]]
 
* [[Add chests and containers to the game]]
 
* [[Add decorational items to the game]]
 
* [[Add weapons and armour to the game]]
 
* [[Change terrain]]
 
* [[Modify scripting]]
 
* [[Change story code]]
 
* [[Change behaviour script code]]
 
* [[ADD STUFF TO THE MAIN CAMPAIGN]]
 
== FAQ: Why can I not... ==
 
* [[Add talents to the game?]]
 
* [[Talents are coded in C++. They usually override or change the gameplay rules in such a unique way, that it's not viable to create reusable templates and make them data driven.]]
 
* [[Change all sounds in the game?]]
 
* [[We use Wwise and sounds have to be added and processed in Wwise.]]
 
* [[Mod the UI?]]
 
 
 
 
 
 
 
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| tables
 
| are
 
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| FAQ
 
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Latest revision as of 21:57, 13 September 2017