Difference between revisions of "Game Master Mode"

From Divinity Engine Wiki
Jump to: navigation, search
Line 4: Line 4:
 
* [[Creating Campaign| Create a campaign from scratch]]
 
* [[Creating Campaign| Create a campaign from scratch]]
 
* [[Play Campaign| Play a campaign]]
 
* [[Play Campaign| Play a campaign]]
 +
 +
== Game Master Panels ==
 +
* [[Overview| Overview Map, where the Game Master create the world map]]
 +
* [[Scenes| Scenes, where the Game Master create all the places the players will travel]]
 +
* [[Stickies| Stickies, the notes for the Game Master]]
 +
* [[Vignettes| Vignettes, the storytelling part]]
 +
* [[Monster Items| Monsters & Items, all the usable entities for the Game Master]]
 +
* [[Encounter| Encounter Manager, where the Game Master setup the encounters]]
 +
* [[Item Generator| Item Generator, where the Game Master create custom equipment]]
 +
* [[Mood| Mood Panel, where the Game Master set the ambiance of a scene]]
 +
* [[Surface| Surface Panel, used by the Game Master to paint surfaces in a scene]]
 +
* [[Start Point| Start Point, used by the Game Master to place a spawning location in a scene for the players]]
 +
* [[GM Inventory| Game Master Inventory, where the Game Master can put entities he want to use quickly]]
 +
* [[GM Skils| Game Master Skills, all the skills in the game to be given to something by the Game Master]]
 +
* [[Roll| Dice Roll, where the Game Master will be able to ask dice rolls from the player or him/herself]]
 +
* [[Pocess| Pocess Panel, where the Game Master take control or manage an entity]]
 +
* [[Manage| Manage Panel, where the Game Master can change everything on an entity]]
 +
* [[Manage Status| Status Panel, where the Game Master can add or remove status on an entity]]

Revision as of 14:49, 25 August 2017

GM Banner.jpg


How to

Game Master Panels