CombatAi Archetypes And Modifiers

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The following archetypes already exist in D:OS2 and can have their modifiers overridden:

  • base
  • berserker
  • bomber
  • healer
  • mage
  • melee
  • ranged
  • ranger
  • rogue
  • warrior

The following modifiers (and their default value in the base archetype) can be used:

  • SCORE_MOD (100.0):
  • MULTIPLIER_DAMAGE_SELF_POS (1.0): Damage score on self that's considered positive (e.g. when removing the BURNING status, which 'removes' damage)
  • MULTIPLIER_DAMAGE_SELF_NEG (1.0): Damage score on self that's considered negative (this is just damage)
  • MULTIPLIER_DAMAGE_ENEMY_POS (1.0): Same as MULTIPLIER_DAMAGE_SELF_POS, but for enemies (this is just damage)
  • MULTIPLIER_DAMAGE_ENEMY_NEG (1.0): Same as MULTIPLIER_DAMAGE_SELF_NEG, but for enemies (e.g. when removing the BURNING status, which 'removes' damage)
  • MULTIPLIER_DAMAGE_ALLY_POS (1.0): Same as MULTIPLIER_DAMAGE_SELF_POS, but for allies
  • MULTIPLIER_DAMAGE_ALLY_NEG (1.5): Same as MULTIPLIER_DAMAGE_SELF_NEG, but for allies
  • MULTIPLIER_DAMAGE_NEUTRAL_POS (1.0): Same as MULTIPLIER_DAMAGE_SELF_POS, but for neutrals
  • MULTIPLIER_DAMAGE_NEUTRAL_NEG (1.0): Same as MULTIPLIER_DAMAGE_SELF_NEG, but for neutrals
  • MULTIPLIER_HEAL_SELF_POS (1.0): Healing score on self that's considered positive (this is just healing)
  • MULTIPLIER_HEAL_SELF_NEG (1.0): Healing score on self that's considered negative (e.g. when removing the RESTORATION status, which 'removes' healing)
  • MULTIPLIER_HEAL_ENEMY_POS (1.0): Same as MULTIPLIER_HEAL_SELF_POS, but for enemies (e.g. when removing the RESTORATION status, which 'removes' healing)
  • MULTIPLIER_HEAL_ENEMY_NEG (1.0): Same as MULTIPLIER_HEAL_SELF_NEG, but for enemies (this is just healing)
  • MULTIPLIER_HEAL_ALLY_POS (1.0): Same as MULTIPLIER_HEAL_SELF_POS, but for allies
  • MULTIPLIER_HEAL_ALLY_NEG (1.0): Same as MULTIPLIER_HEAL_SELF_NEG, but for allies
  • MULTIPLIER_HEAL_NEUTRAL_POS (1.0): Same as MULTIPLIER_HEAL_SELF_POS, but for neutrals
  • MULTIPLIER_HEAL_NEUTRAL_NEG (1.0): Same as MULTIPLIER_HEAL_SELF_NEG, but for neutrals
  • MULTIPLIER_DOT_SELF_POS (1.0):
  • MULTIPLIER_DOT_SELF_NEG (1.0):
  • MULTIPLIER_DOT_ENEMY_POS (1.0):
  • MULTIPLIER_DOT_ENEMY_NEG (1.0):
  • MULTIPLIER_DOT_ALLY_POS (1.0):
  • MULTIPLIER_DOT_ALLY_NEG (1.0):
  • MULTIPLIER_DOT_NEUTRAL_POS (1.0):
  • MULTIPLIER_DOT_NEUTRAL_NEG (1.0):
  • MULTIPLIER_HOT_SELF_POS (1.0):
  • MULTIPLIER_HOT_SELF_NEG (1.0):
  • MULTIPLIER_HOT_ENEMY_POS (1.0):
  • MULTIPLIER_HOT_ENEMY_NEG (1.0):
  • MULTIPLIER_HOT_ALLY_POS (1.0):
  • MULTIPLIER_HOT_ALLY_NEG (1.0):
  • MULTIPLIER_HOT_NEUTRAL_POS (1.0):
  • MULTIPLIER_HOT_NEUTRAL_NEG (1.0):
  • MULTIPLIER_CONTROL_SELF_POS (1.0):
  • MULTIPLIER_CONTROL_SELF_NEG (2.0):
  • MULTIPLIER_CONTROL_ENEMY_POS (1.0):
  • MULTIPLIER_CONTROL_ENEMY_NEG (1.0):
  • MULTIPLIER_CONTROL_ALLY_POS (1.0):
  • MULTIPLIER_CONTROL_ALLY_NEG (2.0):
  • MULTIPLIER_CONTROL_NEUTRAL_POS (1.0):
  • MULTIPLIER_CONTROL_NEUTRAL_NEG (1.0):
  • MULTIPLIER_BOOST_SELF_POS (1.0):
  • MULTIPLIER_BOOST_SELF_NEG (1.0):
  • MULTIPLIER_BOOST_ENEMY_POS (1.0):
  • MULTIPLIER_BOOST_ENEMY_NEG (1.0):
  • MULTIPLIER_BOOST_ALLY_POS (1.0):
  • MULTIPLIER_BOOST_ALLY_NEG (1.0):
  • MULTIPLIER_BOOST_NEUTRAL_POS (1.0):
  • MULTIPLIER_BOOST_NEUTRAL_NEG (1.0):
  • MULTIPLIER_ARMOR_SELF_POS (0.75):
  • MULTIPLIER_ARMOR_SELF_NEG (0.75):
  • MULTIPLIER_ARMOR_ENEMY_POS (0.75):
  • MULTIPLIER_ARMOR_ENEMY_NEG (0.75):
  • MULTIPLIER_ARMOR_ALLY_POS (0.75):
  • MULTIPLIER_ARMOR_ALLY_NEG (1.50):
  • MULTIPLIER_ARMOR_NEUTRAL_POS (0.75):
  • MULTIPLIER_ARMOR_NEUTRAL_NEG (0.75):