Osiris/Shared/DB KillCounter
From Divinity Engine Wiki
Full Definition(s)
- DB_KillCounter_Internal((CHARACTERGUID)_Character, (STRING)_CounterName)
- DB_KillCounter((STRING)_CounterName, (INTEGER)_Count)
- PROC ReactOnKillCounter((STRING)_CounterName)
Description
You can define any number of DB_KillCounter_Internal facts for different characters with a particular _CounterName. Once _Count number of these characters have been killed, as defined by a DB_KillCounter fact with the same _CounterName, then the PROC ReactOnKillCounter will be called with _CounterName as parameter.
Notes
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See Also
- CharacterDied
- CharacterDying
- CharacterKilledByCharacter
- Helper DB_Dead
- Helper DB_DeadEvent
- Helper DB_KilledEvent