Osiris/API/PlayLoopEffectAtPosition

From Divinity Engine Wiki
Revision as of 16:18, 28 August 2018 by Kevin (talk | contribs) (Created page with "===== Full Definition(s) ===== * call '''PlayLoopEffectAtPosition'''('''[in]'''''(STRING)'''''_fxName''', '''[in]'''''(REAL)'''''_x''', '''[in]'''''(REAL)'''''_y''', '''[in]''...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Full Definition(s)
  • call PlayLoopEffectAtPosition([in](STRING)_fxName, [in](REAL)_x, [in](REAL)_y, [in](REAL)_z, [out](INTEGER64)_fxHandle)
Description

Plays a loop effect at position.

Notes
  • _fxHandle: Handle of the effect, which can be used to stop it later.
Also See