Osiris/Shared/DB GLO Attribute Check AgainstLevel
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Revision as of 20:23, 6 July 2018 by LaughingLeader (talk | contribs) (Replaced "Medium" with "Normal", as per the description in "Attribute_Check_1_Difficulty" (Medium also spits out an error when used).)
Full Definition(s)
- DB_GLO Attribute_Check_AgainstLevel((STRING)_Dialog,(INTEGER)_Index,(STRING)_Attribute,(STRING)_Difficulty,(INTEGER)_Source,(INTEGER)_Level)
- DB_GLO Attribute_Check_AgainstSpeaker((STRING)_Dialog,(INTEGER)_Index,(STRING)_Attribute,(STRING)_Difficulty,(INTEGER)_Source,(INTEGER)_Target)
Description
When the dialog _Dialog gets started, story will set the dialog variables needed for the Attribute Check <n> script flag to function, with <n> equal to _Index. This script flag, when checked in the dialog, will then check whether the attribute _Attribute of speaker _Source is high enough. The required minimum value is set so that it is easy/hard to pass for a character of level _Level resp. the same level as _Target depending on the specified _Difficulty.
_Index can be 1, 2 or 3 to define up to three different attribute checks in a single dialog.
_Difficulty can be one of the following values: Always, Easy, Normal, Hard, Impossible.
Notes
- The valid values for _Attribute are the same as the ones for CharacterGetAttribute.