Osiris/API/TimerLaunch
From Divinity Engine Wiki
Full Definition(s)
- call TimerLaunch((STRING)_Timer, (INTEGER)_Time)
Description
Starts a timer that will throw a TimerFinished event with the identifier _Timer after at least _Time milliseconds.
Notes
- The timer runs in "real game time". This means the number of milliseconds you specify will count in real time (wall clock time) while the game state is active.
- Only a single timer with a particular (event) name can be active at the same time. If you launch a timer with the same event name as an active one, the new timer will be ignored.
- Timers are saved to and restored from savegames.