Osiris/API/TimerLaunch
From Divinity Engine Wiki
Full Definition(s)
- call TimerLaunch((STRING)_Timer, (INTEGER)_Time)
Description
Starts a timer that will throw a TimerFinished event after at least _Time milliseconds.
Notes
- The timer runs in "real game time". This means the number of milliseconds you specify will count in real time (wall clock time) while the game state is active.
- Timers are saved to and restored from savegames.