Working with projects

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Revision as of 13:59, 2 August 2017 by Kevin (talk | contribs) (Project Settings)
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Projectbrowser-overview.png


Projects and the Project Browser

Everything you create/change in the editor is stored in projects. To be able to share a mod with the world, you have to create and share an editor project you make for that mod.

The project browser is used for loading and creating projects. Here you can see all existing projects, as well as the different types of new projects you can create. The browser will show automatically on editor startup. This is because you need a project loaded at all times. Afterwards, you can change projects by loading a different one, as explained in section Loading a Project.

A explanation on the different buttons and functionalities of the project browser can be found here: Project browser

Creating a Project

NewProject.png


When creating a project, there are two things you have to choose: the project type and start-up settings.

Project Type: Adventure or Add-on?

Depending on the type of mod you want to release, you have to make either an adventure project, or an add-on project:

  • Add-on: Can be toggled on and off between play sessions. Savegames keep working with or without any of them. When creating an add-on you are not allowed to change anything story-related. Add-ons are generally projects that add new content to the game (like extra items or classes) or change existing content (turn the Red Lizard blue).
  • Adventure: You always start a new campaign (story and gm) for a specific adventure. An adventure is fixed for a game session and savegames do not work anymore if the adventure (or its story) is changed. An adventure contains the story you will be playing and all content related to that story. If you want to make your own story, or alter an existing story, you need to make an adventure.

So, in summary, if you want to make story changes -> Adventure. For everything else -> Add-on.

Project Settings

ProjectSettings.png


Loading a Project

OpenProject.png