Party Followers
Contents
What are Party Followers?
Party followers are characters who are attached to the party and over whom the players have a limited degree of control, comparable to a summon, but who are not truly player characters. This can be useful if the character is expected to follow the party and fight alongside them without becoming a player character. They are created through the CharacterAddToPlayerCharacter call.
What can Party Followers do?
Party followers can use the skills they have, fight, and move about, including using ladders. Unlike summons, they can sneak.
What can Party Followers not do?
Players do not have access to party followers' inventory (trying to open it opens that of the player to whom the follower is attached), skill sheet or equipment. They cannot pick up items or interact with them. They cannot start conversations either. In this, they are similar to summons.
On Following
Despite the name 'Party Follower', the CharacterAddToPlayerCharacter call does not actually make the character follow their party. This has to be separately done from behaviour script (with CharacterFollowOwnerOrLeader) or story (see ProcCharacterFollowCharacter).