Scripting talent types
From Divinity Engine Wiki
EditorTalentName | GameTalentName | Description | Comment |
---|---|---|---|
Vitalty | Vitality | (Doesn't show in Character Examine Panel, nor I've seen any effect on character) | |
FolkDance | FolkDance | (Doesn't show in Character Examine Panel, nor I've seen any effect on character) | |
Throwing | Throwing | (Doesn't show in Character Examine Panel, nor I've seen any effect on character | |
BeastMaster | BeastMaster | (Doesn't show in Character Examine Panel, nor I've seen any effect on character) | |
Criticals | Killer Instincts | Improves your chance of landing a critical hit by 5%. | |
IncreasedArmor | Indestructible | Improves your armour rating. | +7% Physical Armour |
Politician | Politician | Gives you 2 bonus points in Persuasion but you loose a point in Intelligence. | +2 Persuasion -1 Intelligence |
Lockpick | Cat Burglar | Improves your aptitude at picking locks. | +1 Thievery |
Trade | Trader's Tongue | Improves your bartering techniques. | +1 Bartending |
Damage | Warlord | Increases the overall damage by 10%. | |
MrKnowItAll | Know-It-All | Decreases everyone's attitude towards you by 20, but gives you 1 extra point in Intelligence. | |
AvoidDetection | Pussyfooter | Makes you less prone to be detected while performing suspicious acts. | +1 Sneaking |
EarthSpells | Geomancer | Improves your casting abilities of earth-based spells. | +1 Geomancer |
AirSpells | Tempest | Improves your casting abilities of air-based spells. | +1 Aerotheurge |
WaterSpells | Rainman | Improves your casting abilities of water-based spells. | +1 Hydrosophist |
FireSpells | Pyromaniac | Improves your casting abilites of fire-based spells. | +1 Pyrokinetic |
Luck | Fortune's Favourite | Increases your overall luck. | +1 Lucky Charm |
Charm | Prince Charming | Charm people during dialogue. | (no Persuasion bonus) |
ExpGain | Quick Witted | Increases the rate at witch you gain experiance by 10%. | |
ItemCreation | Tinkerer | Improves ability to brew potions, prepare food, write scrolls. | (crafting recipes does not yield more items – no clue how it works) |
ItemMovement | Spook | Improves your telekinetic abilities. | +1 telekinesis |
ResistSilence | Silver-tongued | Increases your ability to resist being silenced by 25%. (When Silenced you can no longer cast spells until the effect wears off). | |
ResistStun | Lightning Rod | Increases your ability to resist stun attacks by 25%. | |
ResistKnockdown | Stand Your Ground | Increases your ability to resist knockdown attacks by 25%. | |
ResistFear | Breveheart | Increases your ability to resist fear by 25%. | |
ActionPoints2 | Rosy-cheeked | Increases you maximum Action Points by 1. | |
ActionPoints | FleetFooted | Increases you maximum Action Points by 1. | |
ChanceToHitMelee | Gladiator | Improves your chances to hit opponent with melee weapons in battle. | (no Accuracy bonus) |
Repair | Grease Monkey | Improves your ability to repair damaged items. | (no clue how it works - maybe once there was durability on all items, not only weapons) |
ChanceToHitRanged | Marksman | Improves your chance to hit an opponent with range weapons in battle. | (no Accuracy bonus) |
Backstab | Assassin | Allows you to backstab enemies with weapons other then a knife. | |
RogueLoreGrenadePrecision | Pinpoint | Makes your granade throws never miss. | |
RogueLoreHoldResistance | Headstrong | Gives you a 20% bonus against being Frozen, Stuned, Petrified and Knock Down. | |
RogueLoreMovementBonus | SwiftFooted | Gives you a 10% movement bonus. | |
RogueLoreDaggerBackStab | Backstabber | Allows the character to backstab with Dagger and Knives. | |
RogueLoreDaggerAPBonus | Mack The Knife | Reduces 1AP from the cost of using Daggers and Knives. | Allowes to infinitlly attack for 0ap with base attack |
Kickstarter | Kickstarter | A character with Kickstarter will find certain secrets throughout the game. | (seems to be replaced by Wits) |
InventoryAccess | Dress Rehersal | Decreases amount of Action Points it takes to equip different items during combat. | (-1 Action Point cost - Free items equip in combat) |
Initiative | Leader Of The Pack | Increases your initiative by 5 at the onset of combat. | (seems to be replaced by Wits) |
Awareness | Sixth Sense | Increases your ability to hear and spot (hidden) thing in and out of combat. | (seems to be replaced by Wits) |
Reason | Rhetorician | Improves the ability to reason with people during dialogue. | (no bonus to Persuasion) |
Intimidate | Intimidator | Improves the ability to intimidate people during dialogue. | (no bonus to Persuasion) |
ResistPoison | Mithridates | Increases your ability to resist poison by 25%. | (no bonus to poison resistance) |
Sight | Hyperopia | Makes you farsighted, causing your ranged attacks to be precise at long distances, but miss frequently if your target is close. | |
RangerLoreRangedAPBonus | Quickdraw | Inrceases attack range of Bows and Crossbows by 1m. | |
RangerLoreEvasionBonus | Sidestep | Gives you 10% extra chance to evade hits. | |
WarriorLoreNaturalResistance | Weather The Storms | Gives you 3% x Warfare extra Magic Resistance. | |
WarriorLoreNaturalArmor | Thick Skin | Gives you extra armor equal to your Warfare ability +5. | (doesn't seem to work) |
SpillNoBlood | Anaconda | Increases your damage with crushing weapons by 10%. | |
GoldenMage | Voluble Mage | Gives you immunity to Silenced. | (probably work – further testing needed) |
Courageous | Courageous | Gives you immunity to Terrified, but you can no longer flee from combat. | |
WeatherProof | Weather Proof | Makes you immune to enviromental effects. | (req Geomancer 5 - wet, chilled, burning, poisoned, slowed are applied - maybe doesnt work anymore) |
LightningRod | Lightning Rod | Makes you immune to stun. | (req Aero 5 – haven't tested) |
Bully | Bully | Gives you 50% extra damage against opponents that are Slowed, Crippled or Knock Down. | |
Scientist | Scientist | Gives you a bonus point in Blacksmithing and one in crafting. | (probably obsolete) |
LightStep | Light Stepper | Gives you a +2 Wits bonus to detecting traps. | (+Wits ONLY for trap detection) |
StandYourGround | Stand Your Ground | A character with Stand Your Ground cannot be Knocked Down. | |
Durability | My Precious | With "My Precious" everytime you hit or get hit, your gear has a 50% chance not to lose durability. | |
Carry | Packmule | Increases the amount of weight you can carry. | (+100) |
ResurrectExtraHealth | Ressurect | With Extra Health gives 10% more Vitality when being ressurected (stacks). | |
AnimalEmpathy | Pet Pal | Enables you to talk to animals. | |
ExtraSkillPoints | All Skilled Up | Immedialy gives you 1 extra Combat Ability point and 1 extra Civil Ability point. | |
ExtraStatPoints | Bigger And Better | Immediately grants 2 extra attribute points. | |
Escapist | Escapist | Allows you to flee combat even when enemies are right next to you. | |
ElementalAffinity | Elemental Affinity | Lowers the Action Point cost of spells by 1 when standing in a surface of the same element. | |
ResurrectToFullHealth | Morning Person | When resurrected, you ressurect to full health. | |
LoneWolf | Lone Wolf | Provides +2 Max AP, +2 Recovery AP, +30% Vitality, +30% Physical Armour, +30% Magic Armour, and doubles invested points in attributes and combat abilities (except Polymorph ability), while you are adventuring solo or with at most one companion. This bonus is temporarily removed while there are more than two members in the current party. | |
Raistlin | Glass Cannon | You start every combat round with Maximum AP, but Magic and Physical Armour do not protect you from statuses. | |
WhatARush | What A Rush | Increases your recovery and maximum Action Points by 1 when your health is below 50%. | |
FaroutDude | Far Out Man | Increase the range of spells and scrolls by 2m. Does not affect melee and touch-ranged skills. | |
Leech | Leech | Heals you when standing in blood. | |
FiveStarRestaurant | Five-Star Dinner | Doubles the effects of foods and potions. | |
SurpriseAttack | Guerilla | While Sneaking, Guerilla increses attack damage by 40%. | |
Demon | Demon | Gain 15% fire resistance and 15% water weakness. Max fire resistance also increases by 10. | |
IceKing | Ice King | Grants +15% Water resistance and +15% fire weakness. Max water resistance is raised by 10. | |
WalkItOff | Walk It Off | Reduces all status durations by 1 turn, including positive statuses. Does not affect statuses with a duration of 1 turn. | |
Stench | Stench | Decreases everyone's attitude towards you by 25, but melee combatants will find you less attractive. | |
QuickStep | The Pawn | Permits your character 1 AP worth of free movement per turn. | |
ElementalRanger | Elemental Ranger | Shooting arrows will inflict bonus elemental damage depending on the surface your target is standing in. | |
RangerLoreArrowRecover | Arrow Recovery | Grants a 33% chance to recover a special arrow after firing it. | |
NoAttackOfOpportunity | Duck Duck Goose | Lets you evade attacks of opportunity. | |
WarriorLoreGrenadeRange | Slingshot | Adds an extra 5m range to your granade throws. | |
WarriorLoreNaturalHealth | Picture Of Health | Grants +3% extra Vitality for every point of Warfare. | |
AttackOfOpportunity | Opportunist | Gives you the ability to perform atacks of opportunity. | |
Zombie | Undead | Lets you heal from poison, but regurlar healing will damage you instead. | (+200% Poison Resistance; Immune to Death Fog) |
Unstable | Unstable | Makes you explode in a bloody cloud when you die, dealing 50% of your vitality as physical damage in a 3 meter radius. | |
Ambidextrous | Ambidextrous | Reduces the cost of using grenades and scrolls by 1AP if your offhand is free. | |
Torturer | Torturer | Increases the duration of damage statuses caused by your skills and surfaces by 1 turn. | |
LivingArmor | Living Armour | Adds 35% of all healing you receive by skills and consumables to your Magic Armour. | |
Executioner | Executioner | Gives you 2 extra Action Points after dealing a killing blow. | |
DualWieldingDodging | Parry Master | Gives you 10% Dodging when dual wielding. | |
ResistDead | Comeback Kid | Once per combat, if an enemy lands a fatal blow, Comeback Kid will help you bounce back to life with 20% health. If you die and are resurrected in combat, Comeback Kid will be available again. | |
Memory | Mnemonics | Gives you 3 extra points in your Memory attribute. | |
NaturalConductor | Natural Conductor | Grants the Hasted Status when standing on electric surfaces. | |
Flanking | Sidewinder | Removes the Dodging penalty when flanked. | |
Perfectionist | Hothead | While you are at maximum Vitality, Hothead grants you an extra 10% critical chance and 10% more accuracy. | |
ViolentMagic | Savage Sortilege | Gives all magical skills a critical chance equal to your critical chance score. | (by default your critical chance is melee only, this talent allowes you to expand it on magical spells) |
Human_Inventive | Ingenious | Gives you 2 bonus Initiative and +5% extra Critical Chance. | |
Human_Civil | Thrifty | Gives you +1 to Bartending. | |
Dwarf_Sneaking | Dwarven Guile | Gives you +1 in Sneaking. | |
Dwarf_Sturdy | Sturdy | Gives you +10% maximum Vitality and +5% Dodging. | |
Elf_CorpseEating | Corpse Eater | Lets you eat body parts to access the memories of the dead. | |
Elf_Lore | Ancestral Knowledge | Gives you +1 to Loremaster. | |
Lizard_Persuasion | Spellsong | You get +1 in Persuasion. | |
Lizard_Resistance | Sophisticated | Gives you +10% Fire Resistance and +10% Poison Resistance. | |
Quest_SpidersKiss_Str | Spider Kiss | Gives you -2 to Constitution and +2 to Strength. | |
Quest_SpidersKiss_Int | Spider Kiss | Gives you -2 to Constitution and +2 to Intelligence. | |
Quest_SpidersKiss_Per | Spider Kiss | Gives you -2 to Constitution and +2 to Wits. | |
Quest_SpidersKiss_Null | Spider Kiss | Gives you -2 to Constitution. | |
Quest_TradeSecrets | Trade Secrets | Gives you +1 to Bartending. | |
Quest_GhostTree | Forest's Fortune | Gives you +1 to Lucky Charm. | |
Quest_Rooted | Rooted | Gives you +3 Memory. |
Legend:
- If comment field is empty and talent involves status or skill use I have not tested that talent in combat.
- Some talents have Combat Ability requirements, they can be viewed in ExtraData\Requirements in Divinity Engine 2, I have not tested if they are needed to make particular Talent work. Maybe someone be willing to test it.
Additional commentaries are appreciated, as data is not complete. I hope that you find it helpful! :)