Creating/Modifying Weapon Elements and Scaling
Contents
Setting up the Project
1. Open the Divinity Engine 2.
2. Create a new or open an existing project.
3. Open Stats Editor.
4. Create a new Weapon stat page in the Project
a. Click the + next to Stats under your Project name and add Weapon.
5. Open Weapon from Stats dropdown under your ProjectName.
a. On the Weapon stat page only the values that are duplicate to the original Weapon stat page will be overwritten, so there’s no need to copy and paste all of the existing Weapon if you’re only modifying a few things. b. You can view existing Weapon stat page from Stats dropdown under Projects->Shared->Stats->Weapon. (Will open a Weapon[Shared] tab)
Adding Elemental Variants of Weapons
Finding the weapon to edit
1. Pick a weapon type you want to modify and search for in Weapon[Shared].
2. You want to copy _WeaponName and WPN_WeaponName rows into your Weapon[ProjectName] page (Copy and paste shortcuts work for this).
(Although this is not necessary if you’re not actually editing anything in those rows, I do it so I don’t have to go back to Weapon[Shared] to check values.)
Adding the soon to be Elemental Variants
Easiest way is to simply copy existing elemental variants of another weapon and paste those in your project Weapon page.
1. Search for Staff in the Weapon[Shared]
2. Copy the _Staffs_Fire, Water, Poison, Earth, Air and WPN_Staff_Fire, Water, Poison, Air, Earth into your Weapon[ProjectName].
Editing the soon to be Elemental Variants
1. Change _Staffs_Fire, Water, Poison, Earth, Air to _Daggers_Fire, Water, Poison, Earth, Air.
2. Change WPN_Staff_Fire, Water, Poison. Air, Earth to WPN_Dagger_Fire, Water, Poison, Air, Earth.