Level browser

From Divinity Engine Wiki
Revision as of 13:03, 1 August 2017 by Kevin (talk | contribs) (New Project)
Jump to: navigation, search
Levelbrowser-overview.png


Description

The level browser is used for loading and creating levels. Here you can see all existing levels, as well as the different types of new levels you can create.

A similar browser exists for opening and creating projects: Project browser

Existing Levels

Levelbrowser-existing-annotated.png

  1. Go to the "New Level" tab to create a new project or open the sandbox level
  2. Filters (text and inherited levels) [CTRL + F]
  3. Recently opened levels (right-click to remove from list)
  4. Navigation bar
  5. Size slider [CTRL + scroll]
  6. All levels (right-click to rename/remove a level)
  7. Info on the currently selected level

Inherited Levels

When a project is dependent on another one, it inherits all data from that project. Thus, in a given project, it is possible to load the levels from all dependent projects. An inherited item is marked with the following icon: Inherited.png

We refer to the available guides for more info on dependencies when creating custom content: Larian guides
A more thorough, internal explanation on our system of dependencies can be found here: Modding internals

Level Names

The levels in the above image have 2 names. One being the name given on creation (f.e. DOS2_Arena_O) and the other being the displayed name in game (f.e. Ravenshaw Mansion). Such a displayed name is a "translated string" and can be set in the editor's translated string key editor.

More info on the translated string key editor can be found here: Translated string key editor

New Level

Levelbrowser-new-annotated.png

  1. Level template
  2. Level settings

Level Template and Settings

When creating a new level, there are several templates to choose from: Basic, Empty, Copy, The Sandbox.

  • Basic: A simple empty level, with all necessary items to immediately jump into game mode.
  • Empty: Nothing. A completely empty canvas.
  • Copy: Select another level via the "Copy From" (2) option and create a new level, identical to the selected one.
  • The Sandbox: This option does not create a new level, but opens a clean version of The Sandbox. Level changes are not saved in here so you can test things without the need to setup an actual level.
For more information on The Sandbox, check here: Sandbox