Interaction modes
From Divinity Engine Wiki
Contents
Description
Interaction modes are tools that allow you to manipulate templates in your level.
Interaction Modes
Templates
- Select
- Select templates
- Translate
- Move templates
- Rotate
- Rotate templates
- Scale
- Scale templates
- Create
- Create templates (select in the root template panel)
Terrain
- Paint
- Paint terrain layers (see Terrain panel)
- Raise
- Raise terrain height
- Lower
- Lower terrain height
- Flatten
- Flatten terrain height
- Smooth
- Smooth terrain
- Slope
- Create a slope on the terrain from point A to B
- Cut
- Cut 1x1 meter cells out of the terrain
- Resize
- Resize the terrain
AI
- Select Partial
- Select AI grid cells for partial generation
- Paint Square
- Paint on the AI grid with a square brush
- Paint Round
- Paint on the AI grid with a round brush
Triggers
Poly Triggers
- Select Control Point
- Select and/or move poly trigger control points
- Add Control Point
- Add poly trigger control points
- Insert Control Point
- Insert a poly trigger control point between two others
- Raise Control Point
- Change the height of a poly trigger
Instances
- Checkout Cells
- Checkout instance batches in 64x64 meter cells
- Paint
- Paint instances
- Update
- Update instances
- Align
- Align instances
Decals
Light Probes
Interaction Mode Options
Most interaction modes have customizable options. To configure interaction modes, you can right click their icon or click the "All Options" button.