Scripting status types
From Divinity Engine Wiki
The following status types can be used in script:
- HIT
- DYING
- HEAL
- MUTED
- CHARMED
- KNOCKED_DOWN
- SUMMONING
- HEALING
- THROWN
- SHIELD
- TELEPORT_FALLING
- CONSUME
- COMBAT
- AOO
- STORY_FROZEN
- SNEAKING
- UNLOCK
- FEAR
- BOOST
- UNSHEATHED
- STANCE
- SITTING
- LYING
- BLIND
- SMELLY
- CLEAN
- INFECTIOUS_DISEASED
- INVISIBLE
- ROTATE
- ENCUMBERED
- IDENTIFY
- REPAIR
- MATERIAL
- LEADERSHIP
- EXPLODE
- ADRENALINE
- SHACKLES_OF_PAIN
- SHACKLES_OF_PAIN_CASTER
- WIND_WALKER
- DARK_AVENGER
- REMORSE
- DECAYING_TOUCH
- UNHEALABLE
- FLANKED
- CHANNELING
- DRAIN
- LINGERING_WOUNDS
- INFUSED
- SPIRIT_VISION
- SPIRIT
- DAMAGE
- FORCE_MOVE
- CLIMBING
- INCAPACITATED
- INSURFACE
- SOURCE_MUTED
- OVERPOWER
- COMBUSTION
- POLYMORPHED
- DAMAGE_ON_MOVE
- DEMONIC_BARGAIN
- GUARDIAN_ANGEL
- THICK_OF_THE_FIGHT
- FLOATING
- CHALLENGE
- DISARMED
- HEAL_SHARING
- HEAL_SHARING_CASTER
- EXTRA_TURN
- ACTIVE_DEFENSE
- SPARK
- PLAY_DEAD
- CONSTRAINED
- EFFECT
- DEACTIVATED