AI grid

From Divinity Engine Wiki
Revision as of 11:00, 12 September 2017 by Styno (talk | contribs)
Jump to: navigation, search

Introduction

The world of Rivellon is a beautiful place. It has trees, rocks, beaches, swamps, and all kind of nasty places where you don't want to find yourself. Obviously, this world also has some physical rules all objects and creates have to follow. Just like humans, dwarves, lizards and elves can't walk trough objects in the real world, they are also not able to do this in the magical world of Rivellon. But exactly what mystical force is stopping them from wandering though solid objects? That is where the AI grid comes in!

AI Grid

The AI grid is a 2D representation of the world, where every patch of 0.5m² gets a property that either allows creates to stand on it, or prevents them from doing so. To view the AI grid, open up the AiGrid panel by pressing the AI button on the top bar

AIGridMenuIcon.png

take a look at for more information about how to use this panel