Osiris/API/CharacterSetForceSynch
From Divinity Engine Wiki
Full Definition(s)
- call CharacterSetForceSynch((CHARACTERGUID)_Character)
Description
Reactions from behaviour scripts are only active if at least one player character is "nearby" (currently: within 30 meters). This routine can be used to force _Character's reactions to remain active even if no player character are nearby, by passing 1 as _Bool. Once the character's behaviours no longer need to remain permanently active, you can make its activity status again depend on the nearness of a player character by calling it with 0 as _Bool.
Notes
- Use this functionality very sparingly, as it can easily lead to a lot of unnecessary overhead.
- If this function is called while the character was inactive, it will not make it active. It will only keep the character active once it has become active due to a player being nearby, or if it receives an event.
- As the name and declaration imply, this cannot be used for items. You can use ItemSetForceSynch for them instead, with the same caveats.
- Off-stage characters cannot be force-synchronised (it may appear to work, but will stop when saving/reloading).