Osiris/API/FindValidPosition
From Divinity Engine Wiki
Full Definition(s)
- call FindValidPosition([in](REAL)_sourceX, [in](REAL)_sourceY, [in](REAL)_sourceZ, [in](REAL)_radius, [in](GUIDSTRING)_object, [out](REAL)_validPositionX, [out](REAL)_validPositionY, [out](REAL)_validPositionZ)
Description
Finds a valid position for a target object nearby of source position. Takes AI bounds into account.