Osiris/Shared/DB GiveTemplateFromNpcToPlayerDialogEvent
From Divinity Engine Wiki
Full Definition(s)
- DB_GiveTemplateFromNpcToPlayerDialogEvent((STRING)_template, (STRING)_event, (STRING)_success,)
Description
Defining this database means that if the character/object flag _event gets set on an NPC while it is in a dialog, this NPC will attempt to transfer one instance of an item with the root template _template to the first player in that dialog. If it succeeds (= if the NPC had such an item in its inventory), the flag _success will be set on that NPC. Otherwise nothing happens.
Notes
/