Part 1: creating a new skill
Introduction
Creating skills in your mod is easier than ever with our newly introduced tool, the Stats editor.
Creating a skill
Step 1: Opening the Stats Editor
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The Stats Editor button
First, we need to open up the stats editor. To do this, locate the "Stats Editor" button on the menu bar (under "Editors").
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Creating the Skill_Projectile document
Next, we need to create the Skill_Projectile stats document in our project. If the document already exists, you can skip this step. To open the document, expand the "SkillData" item and double click the "Skill_Projectile" item.
Step 2: Adding a projectile skill entry
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Creating a blank projectile skill entry
Finally, we create an entry in the Skill_Projectile document. You can add a new entry either by editing the empty row at the bottom or by clicking the [+] button at the top of the document.
The only two required fields are the "Name" which serves as a (unique) identifier for the skill, and the SkillType. The SkillType can simply be set to the name of the document (Projectile in our case).