Osiris/API/Follow
From Divinity Engine Wiki
Full Definition(s)
- call CharacterFollowCharacter((CHARACTERGUID)_Character, (CHARACTERGUID)_ToCharacter, (INTEGER)_Running)
Description
Makes _Character start following _ToCharacter. _Running indicates whether _Character should walk or run.
Notes
- As long as _Character is following _ToCharacter, the CharacterIsPlayer query will return 1 for _Character.
- Preferably use ProcCharacterFollowCharacter from the Shared mod. This will ensure that _Character's gets suspended when it enters combat, and resumed afterwards.
- Use CharacterStopFollow to stop the following behaivour (or ProcCharacterStopFollow if you used ProcCharacterFollowCharacter). Make sure to stop following a previous character before starting to follow a new one. ProcCharacterFollowCharacter will automatically take care of this.