Main Page
From Divinity Engine Wiki
Revision as of 21:05, 27 July 2017 by Larian octaaf (talk | contribs)
This category deals with general modding documentation, including managing and organizing a team, releasing a mod, and starting one in the first place.
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Contents
Advice
Getting Started
- Create a Mod
- Developer Console
- The GameInfo.txt File Structure
- Game Directory
- Moving Mod And Source Files
- Setting up an online repository
- Mod Content Usage
- Making Icons and Integrating
Releasing
- Pre-publication evaluation
- Source Mod Installers
- Soundcaches
- Mod Distribution
- Shipping Leader In Detail
- Steam 3rd Party Mod Support
- Credits
- Category:Publicity & Publication
Community
- Category:Help Available & Category:Help Wanted
- Testers
- Devblogs
- Category:External Sites
- Guidelines and rules for posting wiki mod profiles
Source's features
- Building Mods with Valve Technology
- Level editing (Hammer)
- Choreography (Face Poser)
- Developer commentary
- Demo Recording Tools
- HDR (High Dynamic Range lighting)
- Materials (textures)
- Multiplayer Networking
- Particle System
- Shaders
- VGUI (interface)
- Adding convars to the multiplayer advanced tab
- Adding Your Logo to the Menu
- Manipulating the game menu items
- Modifying Source GameUI
- Menu Background Map
- Non-code mod settings
General scripting
- Mini-mod tutorial
- Adding chapters to your mod
- Unlocking chapters in your mod
- Bonus Maps
- Maplist Thumbnails