Larian guides
Step 1: New Project - What type of project do I need?
- Campaign: You want to create an entire story, with levels and fights and dialogues, and a lot of scripting.
 - Add-on: You want to modify non-story parts of the existing campaign or another mod.
 - Story mod: You want to change or add to the Divinity Original Sin 2 story code.
 
Step 2: Load or Create Level
- Choose Level: Load an existing level in your project or in the campaign
 - Create New Level: A fresh start.
 - But I don't want to create or change a level: choose Sandbox. Choose sandbox if you want to work on treasure, stats, textures, models...
 
Step 3: Now how do I...
- MOD THE MAIN CAMPAIGN
 - Modding visuals
 - Change icons of statuses, skills, NPCs...
 - Add player icons to select from
 - Change 3D models
 - Change a texture
 - Change the atmosphere (lighting etc)
 - Change animations
 - Change existing materials, or create and assign new materials
 - Change visual fx
 - Change Balancing
 - Change enemy and NPC stats and gear
 - Change enemy behaviour and known skills
 - Change base stats of player characters
 - Change presets and create new presets ("classes")
 - Change player weapon and armour stats
 - Change some exposed combat and gameplay variables
 - Change the gold value of things
 - Change what food and potions do
 - Change crafting ingredients and results
 - Change treasure settings of containers and characters
 - Change trade inventories of characters
 - Change magical properties of magic modifiers on generated items
 - Change settings of magic generation of items
 - Change some talent settings
 - Change skill properties (e.g. damage, action points...)
 - Change skill, crafting and item requirements; and talent requirements
 - Change how statuses act and react
 - Change some exposed surface settings
 - Translate the game
 - By using a loca kit, not the modding tool.
 - Make one of those fancy camera-flies-through-the-level movies?
 - Use splines!
 - Change interactivity
 - Change what items you can pick up and move
 - Change what item tooltips are shown in the world
 - Change how items behave when you destroy them
 - Change, add, remove use actions on items
 - Change text
 - Add hints to the loading screen
 - Change character names, item names and item descriptions
 - Change contents of books
 - Change dialogs
 - Change journal entries
 - Redecorate existing levels
 - Move items and characters around
 - Change the terrain
 - Add books to the game
 - Add keys to existing chests
 - Add chests and containers to the game
 - Add decorational items to the game
 - Add weapons and armour to the game
 - Change terrain
 - Modify scripting
 - Change story code
 - Change behaviour script code
 - ADD STUFF TO THE MAIN CAMPAIGN
 
FAQ: Why can I not...
- Add talents to the game?
 - Talents are coded in C++. They usually override or change the gameplay rules in such a unique way, that it's not viable to create reusable templates and make them data driven.
 - Change all sounds in the game?
 - We use Wwise and sounds have to be added and processed in Wwise.
 - Mod the UI?
 
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