Creating/Modifying Weapon Elements and Scaling

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Revision as of 16:32, 28 September 2017 by Ashtag (talk | contribs)
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Setting up the Project

1. Open the Divinity Engine 2.
2. Create a new or open an existing project.
3. Open Stats Editor.

Stats Editor

4. Create a new Weapon stat page in the Project

  a. Click the + next to Stats under your Project name and add Weapon.
Adding Weapon Stat Page

5. Open Weapon from Stats dropdown under your ProjectName.

  a. On the Weapon stat page only the values that are duplicate to the original Weapon stat page will be overwritten, so there’s no need to copy and paste all of the existing Weapon if you’re 
     only modifying a few things.
  b. You can view existing Weapon stat page from Stats dropdown under Projects->Shared->Stats->Weapon. (Will open a Weapon[Shared] tab)

Weapon page under Shared Stats

Adding Elemental Variants of Weapons

Finding the weapon to edit

1. Pick a weapon type you want to modify and search for in Weapon[Shared].
2. You want to copy _WeaponName and WPN_WeaponName rows into your Weapon[ProjectName] page (Copy and paste shortcuts work for this).

  (Although this is not necessary if you’re not actually editing anything in those rows, I do it so I don’t have to go back to Weapon[Shared] to check values.)
Searching Weapon[Shared] for Weapon

Adding the soon to be Elemental Variants

  Easiest way is to simply copy existing elemental variants of another weapon and paste those in your project Weapon page.

1. Search for Staff in the Weapon[Shared]
Searching for Elemental Variants in Weapon[Shared]