Osiris/Shared/PROC Follow

From Divinity Engine Wiki
Revision as of 22:08, 25 August 2017 by Tinkerer (talk | contribs)
Jump to: navigation, search
Full Definition(s)
  • PROC ProcCharacterFollowCharacter((CHARACTERGUID)_Char,'(CHARACTERGUID)_Target,(INTEGER)_Running)
Description

Same as the Osiris call CharacterFollowCharacter, except that it also first automatically cancels _Char from following if it was already following someone else. Additionally, it stops the following behaviour when _Char gets involved in combat and resumes it afterwards. Stop following through ProcCharacterStopFollow.

Return Values
  • /
Notes
  • /
See Also