Osiris/API/CharacterMoveToAndTalk: Difference between revisions

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m (Fix Charactar Typo)
 
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* [[Osiris/API/CharacterMoveToAndTalkRequestDialogFailed|CharacterMoveToAndTalkRequestDialogFailed]]
* [[Osiris/API/CharacterMoveToAndTalkRequestDialogFailed|CharacterMoveToAndTalkRequestDialogFailed]]
* [[Osiris/API/CharacterMoveToAndTalkRequestDialogFailedEvent|CharacterMoveToAndTalkRequestDialogFailedEvent]]
* [[Osiris/API/CharacterMoveToAndTalkRequestDialogFailedEvent|CharacterMoveToAndTalkRequestDialogFailedEvent]]
* [[Osiris/API/CharactarMoveTo|CharactarMoveTo]]
* [[Osiris/API/CharacterMoveTo|CharacterMoveTo]]


[[Category:Osiris Calls|CharacterMoveToAndTalk]]
[[Category:Osiris Calls|CharacterMoveToAndTalk]]

Latest revision as of 17:47, 1 October 2021

Full Definition(s)
  • call CharacterMoveToAndTalk((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (STRING)_DialogID, (INTEGER)_IsAutomated, (STRING)_MoveID, (INTEGER)_Running, (REAL)_TimeOut)
Description

Causes _Character to start moving to _Target, either walking or running depending on whether _Running is 0 or 1. Once _Character has arrived at its destination, the CharacterMoveToAndTalkRequestDialog event will be thrown with the _Character, _Target, _DialogID, _IsAutomated and _MoveID parameters.

If the _Character does not exist or is dead, if _Target does not exist or is dead/destroyed or is in a different level, or if it takes longer than _TimeOut seconds seconds to reach _Target, a CharacterMoveToAndTalkFailed event will be thrown instead.

Notes
See Also