Osiris/API/ItemSetForceSynch: Difference between revisions
Jump to navigation
Jump to search
(ItemSetForceSynch forces both synchronising and updating) |
mNo edit summary |
||
Line 5: | Line 5: | ||
===== Notes ===== | ===== Notes ===== | ||
* See [[Osiris/API/CharacterSetForceSynch|CharacterSetForceSynch]] and [[Osiris/API/CharacterSetForceUpdate|CharacterSetForceUpdate]]. | * See [[Osiris/API/CharacterSetForceSynch|CharacterSetForceSynch]] and [[Osiris/API/CharacterSetForceUpdate|CharacterSetForceUpdate]]. | ||
* This call does not perform any reference counting (so passing '''1''' always enables force-synching/updating, and passing '''0''' disables them again). | |||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterSetForceSynch|CharacterSetForceSynch]] | * [[Osiris/API/CharacterSetForceSynch|CharacterSetForceSynch]] |
Latest revision as of 10:41, 23 May 2019
Full Definition(s)
- call ItemSetForceSynch((ITEMGUID)_Item, (INTEGER)_Bool)
Description
This call does the same as the combination of CharacterSetForceSynch and CharacterSetForceUpdate, but for items. Please read the caveats for those routines before using this one.
Notes
- See CharacterSetForceSynch and CharacterSetForceUpdate.
- This call does not perform any reference counting (so passing 1 always enables force-synching/updating, and passing 0 disables them again).