Difference between revisions of "Osiris"

From Divinity Engine Wiki
Jump to: navigation, search
m
Line 1: Line 1:
{{warning|In general, you '''''cannot''''' use Osiris scripting in Game Master mode. The reason is that when a saved game master mode game is loaded, all database facts from the savegame are deleted and the story is reinitialised from scratch. This was a conscious design decision of game master mode, because everything should be under direct control of the game master. You can use [[Scripting|behaviour scripts]], though.}}
+
{{warning|In general, you '''''cannot''''' use Osiris scripting in Game Master mode. The reason is that when a Game Master mode savegame is loaded, all database facts from the savegame are deleted and the story is reinitialised from scratch. This was a conscious design decision of Game master Mode, because everything should be under direct control of the game master. You can use [[Scripting|behaviour scripts]], though.}}
  
 
* [[Osiris_Overview|Osiris Overview]]
 
* [[Osiris_Overview|Osiris Overview]]

Revision as of 11:01, 9 October 2018

Warningred.png
In general, you cannot use Osiris scripting in Game Master mode. The reason is that when a Game Master mode savegame is loaded, all database facts from the savegame are deleted and the story is reinitialised from scratch. This was a conscious design decision of Game master Mode, because everything should be under direct control of the game master. You can use behaviour scripts, though.
  • Osiris tutorial videos from DOS1 (the language has changed a little, but the base concepts are still the same and these videos are still 99% relevant; you can ignore the last one about dialogs, as the dialog system has changed completely)