Osiris: Difference between revisions

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* [[Osiris_Overview|Osiris Overview]]
* [[Osiris_Overview|Osiris Overview]]
* [[Osiris_Design_Patterns|Osiris Design Patterns]] (WIP)
* [[Osiris_Design_Patterns|Osiris Design Patterns]]
* [[Osiris_Gotchas|Osiris Gotchas]]
* [[Osiris_Gotchas|Osiris Gotchas]]
* [[:Category:Osiris_APIs|Osiris API]] (WIP)
* [[:Category:Osiris_APIs|Osiris API]]


* [http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=521809#Post521809 Osiris tutorial videos from DOS1] (the language has changed a little, but the base concepts are still the same and these videos are still 99% relevant; you can ignore the last one about dialogs, as the dialog system has changed completely)
* [http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=521809#Post521809 Osiris tutorial videos from DOS1] (the language has changed a little, but the base concepts are still the same and these videos are still 99% relevant; you can ignore the last one about dialogs, as the dialog system has changed completely)


[[Category:Osiris]]
[[Category:Osiris]]

Revision as of 16:14, 20 February 2018

In general, you cannot use Osiris scripting in Game Master mode. The reason is that when a saved game master mode game is loaded, all database facts from the savegame are deleted and the story is reinitialised from scratch. This was a conscious design decision of game master mode, because everything should be under direct control of the game master. You can use behaviour scripts, though.
  • Osiris tutorial videos from DOS1 (the language has changed a little, but the base concepts are still the same and these videos are still 99% relevant; you can ignore the last one about dialogs, as the dialog system has changed completely)