Osiris/API/CharacterSetArmorPercentage: Difference between revisions
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(Documented CharacterSetArmorPercentage and the related NO_ARMOR_REGEN tag) |
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* By default, when a character leaves combat its physical and magical armour will regenerate to 100%. You can prevent this by [[Osiris/API/SetTag|setting the tag]] '''''NO_ARMOR_REGEN''''' on a character. | * By default, when a character leaves combat its physical and magical armour will regenerate to 100%. You can prevent this by [[Osiris/API/SetTag|setting the tag]] '''''NO_ARMOR_REGEN''''' on a character. | ||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/ | * [[Osiris/API/CharacterGetArmorPercentage|CharacterGetArmorPercentage]] | ||
* [[Osiris/API/ | * [[Osiris/API/CharacterGetMagicArmorPercentage|CharacterGetMagicArmorPercentage]] | ||
* [[Osiris/API/CharacterSetMagicArmorPercentage|CharacterSetMagicArmorPercentage]] | |||
[[Category:Osiris Calls|CharacterSetArmorPercentage]] | [[Category:Osiris Calls|CharacterSetArmorPercentage]] |
Latest revision as of 11:26, 20 December 2017
Full Definition(s)
- call CharacterSetArmorPercentage((CHARACTERGUID)_Character, (INTEGER)_Percentage)
Description
Sets the physical armour percentage of _Character to _Percentage.
Notes
- By default, when a character leaves combat its physical and magical armour will regenerate to 100%. You can prevent this by setting the tag NO_ARMOR_REGEN on a character.