Osiris: Difference between revisions

From Divinity Engine Wiki
Jump to navigation Jump to search
mNo edit summary
(Warning about the fact that Osiris is severely limited in game master mode)
Line 1: Line 1:
{{warning|In general, you '''''cannot''''' use Osiris scripting in Game Master mode. The reason is that when a saved game master mode game is loaded, all database facts from the savegame are deleted and the story is reinitialised from scratch. This was a conscious design decision of game master mode, because everything should be under direct control of the game master. You can use [[Scripting|behaviour scripts though]].}}
* [[Osiris_Overview|Osiris Overview]]
* [[Osiris_Overview|Osiris Overview]]
* [[Osiris_Design_Patterns|Osiris Design Patterns]] (WIP)
* [[Osiris_Design_Patterns|Osiris Design Patterns]] (WIP)

Revision as of 10:40, 26 November 2017

In general, you cannot use Osiris scripting in Game Master mode. The reason is that when a saved game master mode game is loaded, all database facts from the savegame are deleted and the story is reinitialised from scratch. This was a conscious design decision of game master mode, because everything should be under direct control of the game master. You can use behaviour scripts though.
  • Osiris tutorial videos from DOS1 (the language has changed a little, but the base concepts are still the same and these videos are still 99% relevant; you can ignore the last one about dialogs, as the dialog system has changed completely)