Difference between revisions of "Osiris/Shared/DB GLO Attribute Check AgainstLevel"

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(DB_GLO Attribute_Check_Against*)
 
m (Removed extraneous ')
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* '''DB_GLO Attribute_Check_AgainstSpeaker'''(''(STRING)'''''_Dialog''',''(INTEGER)'''''_Index''',''(STRING)'''''_Attribute''',''(STRING)'''''_Difficulty''',''(INTEGER)'''''_Source''',''(INTEGER)'''''_Target''')
 
* '''DB_GLO Attribute_Check_AgainstSpeaker'''(''(STRING)'''''_Dialog''',''(INTEGER)'''''_Index''',''(STRING)'''''_Attribute''',''(STRING)'''''_Difficulty''',''(INTEGER)'''''_Source''',''(INTEGER)'''''_Target''')
 
===== Description =====
 
===== Description =====
When the dialog '''_Dialog''' gets started, story will set the dialog variables needed for the '''Check Attribute ''<n>'''''' script flag to function, with '''''<n>''''' equal to '''_Index'''. This script flag, when checked in the dialog, will then check whether the attribute '''_Attribute''' of speaker '''_Source''' is high enough. The required minimum value is set so that it is easy/hard to pass for a character of level '''_Level''' resp. the same level as '''_Target''' depending on the specified '''_Difficulty'''.  
+
When the dialog '''_Dialog''' gets started, story will set the dialog variables needed for the '''Check Attribute ''<n>''''' script flag to function, with '''''<n>''''' equal to '''_Index'''. This script flag, when checked in the dialog, will then check whether the attribute '''_Attribute''' of speaker '''_Source''' is high enough. The required minimum value is set so that it is easy/hard to pass for a character of level '''_Level''' resp. the same level as '''_Target''' depending on the specified '''_Difficulty'''.  
  
 
'''_Index''' can be 1, 2 or 3 to define up to three different attribute checks in a single dialog.
 
'''_Index''' can be 1, 2 or 3 to define up to three different attribute checks in a single dialog.

Revision as of 07:09, 13 October 2017

Full Definition(s)
  • DB_GLO Attribute_Check_AgainstLevel((STRING)_Dialog,(INTEGER)_Index,(STRING)_Attribute,(STRING)_Difficulty,(INTEGER)_Source,(INTEGER)_Level)
  • DB_GLO Attribute_Check_AgainstSpeaker((STRING)_Dialog,(INTEGER)_Index,(STRING)_Attribute,(STRING)_Difficulty,(INTEGER)_Source,(INTEGER)_Target)
Description

When the dialog _Dialog gets started, story will set the dialog variables needed for the Check Attribute <n> script flag to function, with <n> equal to _Index. This script flag, when checked in the dialog, will then check whether the attribute _Attribute of speaker _Source is high enough. The required minimum value is set so that it is easy/hard to pass for a character of level _Level resp. the same level as _Target depending on the specified _Difficulty.

_Index can be 1, 2 or 3 to define up to three different attribute checks in a single dialog.

_Difficulty can be one of the following values: Always, Easy, Medium, Hard, Impossible.

Notes
See Also