Difference between revisions of "Main Page"
From Divinity Engine Wiki
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+ | == Step 1: New Project - What type of project do I need? == | ||
+ | * [[Campaign]] | ||
+ | * [[You want to create an entire story, with levels and fights and dialogues, and a lot of scripting.]] | ||
+ | * [[Add-on]] | ||
+ | * [[You want to modify non-story parts of the existing campaign or another mod.]] | ||
+ | * [[Story mod]] | ||
+ | * [[You want to change or add to the Divinity Original Sin 2 story code.]] | ||
+ | == Step 2: Load or Create Level == ]] | ||
+ | * [[Choose Level]] | ||
+ | * [[Load an existing level in your project or in the campaign]] | ||
+ | * [[Create New Level]] | ||
+ | * [[A fresh start.]] | ||
+ | * [[But I don't want to create or change a level: choose Sandbox]] | ||
+ | * [[Choose sandbox if you want to work on treasure, stats, textures, models...]] | ||
+ | == Step 3: Now how do I... == | ||
+ | * [[MOD THE MAIN CAMPAIGN]] | ||
+ | * [[Modding visuals]] | ||
+ | * [[Change icons of statuses, skills, NPCs...]] | ||
+ | * [[Add player icons to select from]] | ||
+ | * [[Change 3D models]] | ||
+ | * [[Change a texture]] | ||
+ | * [[Change the atmosphere (lighting etc)]] | ||
+ | * [[Change animations]] | ||
+ | * [[Change existing materials, or create and assign new materials]] | ||
+ | * [[Change visual fx]] | ||
+ | * [[Change Balancing]] | ||
+ | * [[Change enemy and NPC stats and gear]] | ||
+ | * [[Change enemy behaviour and known skills]] | ||
+ | * [[Change base stats of player characters]] | ||
+ | * [[Change presets and create new presets ("classes")]] | ||
+ | * [[Change player weapon and armour stats]] | ||
+ | * [[Change some exposed combat and gameplay variables]] | ||
+ | * [[Change the gold value of things]] | ||
+ | * [[Change what food and potions do]] | ||
+ | * [[Change crafting ingredients and results]] | ||
+ | * [[Change treasure settings of containers and characters]] | ||
+ | * [[Change trade inventories of characters]] | ||
+ | * [[Change magical properties of magic modifiers on generated items]] | ||
+ | * [[Change settings of magic generation of items]] | ||
+ | * [[Change some talent settings]] | ||
+ | * [[Change skill properties (e.g. damage, action points...)]] | ||
+ | * [[Change skill, crafting and item requirements; and talent requirements]] | ||
+ | * [[Change how statuses act and react]] | ||
+ | * [[Change some exposed surface settings]] | ||
+ | * [[Translate the game]] | ||
+ | * [[By using a loca kit, not the modding tool.]] | ||
+ | * [[Make one of those fancy camera-flies-through-the-level movies?]] | ||
+ | * [[Use splines!]] | ||
+ | * [[Change interactivity]] | ||
+ | * [[Change what items you can pick up and move]] | ||
+ | * [[Change what item tooltips are shown in the world]] | ||
+ | * [[Change how items behave when you destroy them]] | ||
+ | * [[Change, add, remove use actions on items]] | ||
+ | * [[Change text]] | ||
+ | * [[Add hints to the loading screen]] | ||
+ | * [[Change character names, item names and item descriptions]] | ||
+ | * [[Change contents of books]] | ||
+ | * [[Change dialogs]] | ||
+ | * [[Change journal entries]] | ||
+ | * [[Redecorate existing levels]] | ||
+ | * [[Move items and characters around]] | ||
+ | * [[Change the terrain]] | ||
+ | * [[Add books to the game]] | ||
+ | * [[Add keys to existing chests]] | ||
+ | * [[Add chests and containers to the game]] | ||
+ | * [[Add decorational items to the game]] | ||
+ | * [[Add weapons and armour to the game]] | ||
+ | * [[Change terrain]] | ||
+ | * [[Modify scripting]] | ||
+ | * [[Change story code]] | ||
+ | * [[Change behaviour script code]] | ||
+ | * [[ADD STUFF TO THE MAIN CAMPAIGN]] | ||
+ | == FAQ: Why can I not... == | ||
+ | * [[Add talents to the game?]] | ||
+ | * [[Talents are coded in C++. They usually override or change the gameplay rules in such a unique way, that it's not viable to create reusable templates and make them data driven.]] | ||
+ | * [[Change all sounds in the game?]] | ||
+ | * [[We use Wwise and sounds have to be added and processed in Wwise.]] | ||
+ | * [[Mod the UI?]] | ||
+ | * [[Because it's too hard? | ||
+ | |||
+ | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
| tables | | tables |
Revision as of 21:33, 27 July 2017
Contents
Step 1: New Project - What type of project do I need?
- Campaign
- You want to create an entire story, with levels and fights and dialogues, and a lot of scripting.
- Add-on
- You want to modify non-story parts of the existing campaign or another mod.
- Story mod
- You want to change or add to the Divinity Original Sin 2 story code.
== Step 2: Load or Create Level == ]]
- Choose Level
- Load an existing level in your project or in the campaign
- Create New Level
- A fresh start.
- But I don't want to create or change a level: choose Sandbox
- Choose sandbox if you want to work on treasure, stats, textures, models...
Step 3: Now how do I...
- MOD THE MAIN CAMPAIGN
- Modding visuals
- Change icons of statuses, skills, NPCs...
- Add player icons to select from
- Change 3D models
- Change a texture
- Change the atmosphere (lighting etc)
- Change animations
- Change existing materials, or create and assign new materials
- Change visual fx
- Change Balancing
- Change enemy and NPC stats and gear
- Change enemy behaviour and known skills
- Change base stats of player characters
- Change presets and create new presets ("classes")
- Change player weapon and armour stats
- Change some exposed combat and gameplay variables
- Change the gold value of things
- Change what food and potions do
- Change crafting ingredients and results
- Change treasure settings of containers and characters
- Change trade inventories of characters
- Change magical properties of magic modifiers on generated items
- Change settings of magic generation of items
- Change some talent settings
- Change skill properties (e.g. damage, action points...)
- Change skill, crafting and item requirements; and talent requirements
- Change how statuses act and react
- Change some exposed surface settings
- Translate the game
- By using a loca kit, not the modding tool.
- Make one of those fancy camera-flies-through-the-level movies?
- Use splines!
- Change interactivity
- Change what items you can pick up and move
- Change what item tooltips are shown in the world
- Change how items behave when you destroy them
- Change, add, remove use actions on items
- Change text
- Add hints to the loading screen
- Change character names, item names and item descriptions
- Change contents of books
- Change dialogs
- Change journal entries
- Redecorate existing levels
- Move items and characters around
- Change the terrain
- Add books to the game
- Add keys to existing chests
- Add chests and containers to the game
- Add decorational items to the game
- Add weapons and armour to the game
- Change terrain
- Modify scripting
- Change story code
- Change behaviour script code
- ADD STUFF TO THE MAIN CAMPAIGN
FAQ: Why can I not...
- Add talents to the game?
- Talents are coded in C++. They usually override or change the gameplay rules in such a unique way, that it's not viable to create reusable templates and make them data driven.
- Change all sounds in the game?
- We use Wwise and sounds have to be added and processed in Wwise.
- Mod the UI?
- [[Because it's too hard?
tables | are |
hard |
yes |
FAQ |
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