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== Step 1: New Project - What type of project do I need? == | |||
* [[Campaign]] | |||
* [[You want to create an entire story, with levels and fights and dialogues, and a lot of scripting.]] | |||
* [[Add-on]] | |||
* [[You want to modify non-story parts of the existing campaign or another mod.]] | |||
* [[Story mod]] | |||
* [[You want to change or add to the Divinity Original Sin 2 story code.]] | |||
== Step 2: Load or Create Level == ]] | |||
* [[Choose Level]] | |||
* [[Load an existing level in your project or in the campaign]] | |||
* [[Create New Level]] | |||
* [[A fresh start.]] | |||
* [[But I don't want to create or change a level: choose Sandbox]] | |||
* [[Choose sandbox if you want to work on treasure, stats, textures, models...]] | |||
== Step 3: Now how do I... == | |||
* [[MOD THE MAIN CAMPAIGN]] | |||
* [[Modding visuals]] | |||
* [[Change icons of statuses, skills, NPCs...]] | |||
* [[Add player icons to select from]] | |||
* [[Change 3D models]] | |||
* [[Change a texture]] | |||
* [[Change the atmosphere (lighting etc)]] | |||
* [[Change animations]] | |||
* [[Change existing materials, or create and assign new materials]] | |||
* [[Change visual fx]] | |||
* [[Change Balancing]] | |||
* [[Change enemy and NPC stats and gear]] | |||
* [[Change enemy behaviour and known skills]] | |||
* [[Change base stats of player characters]] | |||
* [[Change presets and create new presets ("classes")]] | |||
* [[Change player weapon and armour stats]] | |||
* [[Change some exposed combat and gameplay variables]] | |||
* [[Change the gold value of things]] | |||
* [[Change what food and potions do]] | |||
* [[Change crafting ingredients and results]] | |||
* [[Change treasure settings of containers and characters]] | |||
* [[Change trade inventories of characters]] | |||
* [[Change magical properties of magic modifiers on generated items]] | |||
* [[Change settings of magic generation of items]] | |||
* [[Change some talent settings]] | |||
* [[Change skill properties (e.g. damage, action points...)]] | |||
* [[Change skill, crafting and item requirements; and talent requirements]] | |||
* [[Change how statuses act and react]] | |||
* [[Change some exposed surface settings]] | |||
* [[Translate the game]] | |||
* [[By using a loca kit, not the modding tool.]] | |||
* [[Make one of those fancy camera-flies-through-the-level movies?]] | |||
* [[Use splines!]] | |||
* [[Change interactivity]] | |||
* [[Change what items you can pick up and move]] | |||
* [[Change what item tooltips are shown in the world]] | |||
* [[Change how items behave when you destroy them]] | |||
* [[Change, add, remove use actions on items]] | |||
* [[Change text]] | |||
* [[Add hints to the loading screen]] | |||
* [[Change character names, item names and item descriptions]] | |||
* [[Change contents of books]] | |||
* [[Change dialogs]] | |||
* [[Change journal entries]] | |||
* [[Redecorate existing levels]] | |||
* [[Move items and characters around]] | |||
* [[Change the terrain]] | |||
* [[Add books to the game]] | |||
* [[Add keys to existing chests]] | |||
* [[Add chests and containers to the game]] | |||
* [[Add decorational items to the game]] | |||
* [[Add weapons and armour to the game]] | |||
* [[Change terrain]] | |||
* [[Modify scripting]] | |||
* [[Change story code]] | |||
* [[Change behaviour script code]] | |||
* [[ADD STUFF TO THE MAIN CAMPAIGN]] | |||
== FAQ: Why can I not... == | |||
* [[Add talents to the game?]] | |||
* [[Talents are coded in C++. They usually override or change the gameplay rules in such a unique way, that it's not viable to create reusable templates and make them data driven.]] | |||
* [[Change all sounds in the game?]] | |||
* [[We use Wwise and sounds have to be added and processed in Wwise.]] | |||
* [[Mod the UI?]] | |||
* [[Because it's too hard? | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
| tables | | tables |
Revision as of 20:33, 27 July 2017
Step 1: New Project - What type of project do I need?
- Campaign
- You want to create an entire story, with levels and fights and dialogues, and a lot of scripting.
- Add-on
- You want to modify non-story parts of the existing campaign or another mod.
- Story mod
- You want to change or add to the Divinity Original Sin 2 story code.
== Step 2: Load or Create Level == ]]
- Choose Level
- Load an existing level in your project or in the campaign
- Create New Level
- A fresh start.
- But I don't want to create or change a level: choose Sandbox
- Choose sandbox if you want to work on treasure, stats, textures, models...
Step 3: Now how do I...
- MOD THE MAIN CAMPAIGN
- Modding visuals
- Change icons of statuses, skills, NPCs...
- Add player icons to select from
- Change 3D models
- Change a texture
- Change the atmosphere (lighting etc)
- Change animations
- Change existing materials, or create and assign new materials
- Change visual fx
- Change Balancing
- Change enemy and NPC stats and gear
- Change enemy behaviour and known skills
- Change base stats of player characters
- Change presets and create new presets ("classes")
- Change player weapon and armour stats
- Change some exposed combat and gameplay variables
- Change the gold value of things
- Change what food and potions do
- Change crafting ingredients and results
- Change treasure settings of containers and characters
- Change trade inventories of characters
- Change magical properties of magic modifiers on generated items
- Change settings of magic generation of items
- Change some talent settings
- Change skill properties (e.g. damage, action points...)
- Change skill, crafting and item requirements; and talent requirements
- Change how statuses act and react
- Change some exposed surface settings
- Translate the game
- By using a loca kit, not the modding tool.
- Make one of those fancy camera-flies-through-the-level movies?
- Use splines!
- Change interactivity
- Change what items you can pick up and move
- Change what item tooltips are shown in the world
- Change how items behave when you destroy them
- Change, add, remove use actions on items
- Change text
- Add hints to the loading screen
- Change character names, item names and item descriptions
- Change contents of books
- Change dialogs
- Change journal entries
- Redecorate existing levels
- Move items and characters around
- Change the terrain
- Add books to the game
- Add keys to existing chests
- Add chests and containers to the game
- Add decorational items to the game
- Add weapons and armour to the game
- Change terrain
- Modify scripting
- Change story code
- Change behaviour script code
- ADD STUFF TO THE MAIN CAMPAIGN
FAQ: Why can I not...
- Add talents to the game?
- Talents are coded in C++. They usually override or change the gameplay rules in such a unique way, that it's not viable to create reusable templates and make them data driven.
- Change all sounds in the game?
- We use Wwise and sounds have to be added and processed in Wwise.
- Mod the UI?
- [[Because it's too hard?
tables | are |
hard |
yes |
FAQ |
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