Difference between revisions of "Main Page"

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== Step 1: New Project - What type of project do I need? ==
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* [[Campaign]]
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* [[You want to create an entire story, with levels and fights and dialogues, and a lot of scripting.]]
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* [[Add-on]]
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* [[You want to modify non-story parts of the existing campaign or another mod.]]
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* [[Story mod]]
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* [[You want to change or add to the Divinity Original Sin 2 story code.]]
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== Step 2: Load or Create Level == ]]
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* [[Choose Level]]
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* [[Load an existing level in your project or in the campaign]]
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* [[Create New Level]]
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* [[A fresh start.]]
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* [[But I don't want to create or change a level: choose Sandbox]]
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* [[Choose sandbox if you want to work on treasure, stats, textures, models...]]
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== Step 3: Now how do I... ==
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* [[MOD THE MAIN CAMPAIGN]]
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* [[Modding visuals]]
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* [[Change icons of statuses, skills, NPCs...]]
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* [[Add player icons to select from]]
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* [[Change 3D models]]
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* [[Change a texture]]
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* [[Change the atmosphere (lighting etc)]]
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* [[Change animations]]
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* [[Change existing materials, or create and assign new materials]]
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* [[Change visual fx]]
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* [[Change Balancing]]
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* [[Change enemy and NPC stats and gear]]
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* [[Change enemy behaviour and known skills]]
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* [[Change base stats of player characters]]
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* [[Change presets and create new presets ("classes")]]
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* [[Change player weapon and armour stats]]
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* [[Change some exposed combat and gameplay variables]]
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* [[Change the gold value of things]]
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* [[Change what food and potions do]]
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* [[Change crafting ingredients and results]]
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* [[Change treasure settings of containers and characters]]
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* [[Change trade inventories of characters]]
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* [[Change magical properties of magic modifiers on generated items]]
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* [[Change settings of magic generation of items]]
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* [[Change some talent settings]]
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* [[Change skill properties (e.g. damage, action points...)]]
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* [[Change skill, crafting and item requirements; and talent requirements]]
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* [[Change how statuses act and react]]
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* [[Change some exposed surface settings]]
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* [[Translate the game]]
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* [[By using a loca kit, not the modding tool.]]
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* [[Make one of those fancy camera-flies-through-the-level movies?]]
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* [[Use splines!]]
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* [[Change interactivity]]
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* [[Change what items you can pick up and move]]
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* [[Change what item tooltips are shown in the world]]
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* [[Change how items behave when you destroy them]]
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* [[Change, add, remove use actions on items]]
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* [[Change text]]
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* [[Add hints to the loading screen]]
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* [[Change character names, item names and item descriptions]]
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* [[Change contents of books]]
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* [[Change dialogs]]
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* [[Change journal entries]]
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* [[Redecorate existing levels]]
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* [[Move items and characters around]]
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* [[Change the terrain]]
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* [[Add books to the game]]
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* [[Add keys to existing chests]]
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* [[Add chests and containers to the game]]
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* [[Add decorational items to the game]]
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* [[Add weapons and armour to the game]]
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* [[Change terrain]]
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* [[Modify scripting]]
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* [[Change story code]]
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* [[Change behaviour script code]]
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* [[ADD STUFF TO THE MAIN CAMPAIGN]]
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== FAQ: Why can I not... ==
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* [[Add talents to the game?]]
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* [[Talents are coded in C++. They usually override or change the gameplay rules in such a unique way, that it's not viable to create reusable templates and make them data driven.]]
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* [[Change all sounds in the game?]]
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* [[We use Wwise and sounds have to be added and processed in Wwise.]]
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* [[Mod the UI?]]
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* [[Because it's too hard?
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Revision as of 21:33, 27 July 2017

Step 1: New Project - What type of project do I need?

== Step 2: Load or Create Level == ]]

Step 3: Now how do I...

FAQ: Why can I not...


tables are

hard

yes
FAQ

Template:Category header Template:Category newcolumn

Getting started