Difference between revisions of "My first: Character creation origin"
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− | Now that we've loaded our | + | Now that we've loaded our origin preset let's take a look at the most important properties. <br /> |
Open up the template file in any text editor. If you're not familiar with XML I suggest you read up on that first. | Open up the template file in any text editor. If you're not familiar with XML I suggest you read up on that first. |
Revision as of 09:53, 13 September 2017
Getting started
The Divinity Engine uses XML style file presets in order to load in the available classes during character creation.
This data driven approach allows us to define custom presets in character creation in the blink of an eye.
The first thing you need to know when creating your first character creation class is the location of the preset files.
You can find those located inside : YourMod/CharacterCreation/OriginPresets (If the directory doesn't exist, you can just create it yourself).
Once you find or create the directory inside of your mod.
Once you put the provided template file in the folder, load up character creation now and cycle through the presets,
you should be able to see something like the following:
Preset breakdown
Now that we've loaded our origin preset let's take a look at the most important properties.
Open up the template file in any text editor. If you're not familiar with XML I suggest you read up on that first.