Difference between revisions of "AI grid"
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=AI Grid= | =AI Grid= | ||
− | The AI grid is a 2D representation of the world, where every patch of 0.5m² gets a property that either allows creates to stand on it, or prevents them from doing so. To view the AI grid, | + | The AI grid is a 2D representation of the world, where every patch of 0.5m² gets a property that either allows creates to stand on it, or prevents them from doing so. To view the AI grid, open up the AiGrid panel by pressing the AI button on the top bar |
+ | [[File:AIGridMenuIcon.png|none]] | ||
+ | take a look at [[AI_grid_panel|for more information about how to use this panel]] |
Revision as of 11:00, 12 September 2017
Introduction
The world of Rivellon is a beautiful place. It has trees, rocks, beaches, swamps, and all kind of nasty places where you don't want to find yourself. Obviously, this world also has some physical rules all objects and creates have to follow. Just like humans, dwarves, lizards and elves can't walk trough objects in the real world, they are also not able to do this in the magical world of Rivellon. But exactly what mystical force is stopping them from wandering though solid objects? That is where the AI grid comes in!
AI Grid
The AI grid is a 2D representation of the world, where every patch of 0.5m² gets a property that either allows creates to stand on it, or prevents them from doing so. To view the AI grid, open up the AiGrid panel by pressing the AI button on the top bar
take a look at for more information about how to use this panel