Difference between revisions of "AI grid"

From Divinity Engine Wiki
Jump to: navigation, search
Line 3: Line 3:
  
 
=AI Grid=
 
=AI Grid=
The AI grid is a 2D representation of the world, where every patch of 0.5m² gets a property that either allows creates to stand on it, or prevents them from doing so. To view the AI grid, you open up the AIgrid panel by clicking on the AI button on the top bar.
+
The AI grid is a 2D representation of the world, where every patch of 0.5m² gets a property that either allows creates to stand on it, or prevents them from doing so. To view the AI grid, open up the AiGrid panel by pressing the AI button on the top bar
 +
[[File:AIGridMenuIcon.png|none]]
 +
take a look at [[AI_grid_panel|for more information about how to use this panel]]

Revision as of 11:00, 12 September 2017

Introduction

The world of Rivellon is a beautiful place. It has trees, rocks, beaches, swamps, and all kind of nasty places where you don't want to find yourself. Obviously, this world also has some physical rules all objects and creates have to follow. Just like humans, dwarves, lizards and elves can't walk trough objects in the real world, they are also not able to do this in the magical world of Rivellon. But exactly what mystical force is stopping them from wandering though solid objects? That is where the AI grid comes in!

AI Grid

The AI grid is a 2D representation of the world, where every patch of 0.5m² gets a property that either allows creates to stand on it, or prevents them from doing so. To view the AI grid, open up the AiGrid panel by pressing the AI button on the top bar

AIGridMenuIcon.png

take a look at for more information about how to use this panel