Part 1: creating a new skill: Difference between revisions

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(Created page with "== Introduction == Creating skills in your mod is easier than ever with our newly introduced tool, the Stats editor. To create a new, useable skill you need 3 things: * A...")
 
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== Creating our skill ==
== Creating our skill ==
=== Step 1: Opening the Stats Editor ===
[[File:Step1_OpenStatsEditor.png]]
[[File:Step2_CreateObjectStats.png]]
[[File:Step3_CreateSkillDataStats.png]]
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=== Step 3: Creating a new Skill ===
[[File:Step3_CopySkill.png]]
[[File:Step4_CopyProjectileId.png]]
[[File:Step5_EditSkill.png]]
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=== Step 4: Creating a Skillbook ===
[[File:Step6_EditObject.png]]
[[File:Step7_CopyTemplate1.png]]
[[File:Step7_CopyTemplate2.png]]
[[File:Step8_CreateFolder.png]]
[[File:Step9_MoveTemplate.png]]
[[File:Step10_AssignRootTemplate.png]]
[[File:Step11_SetOnUseAction.png]]
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=== Step 5: Using our Skill ===
[[File:Step12_PlaceTemplate.png]]
[[File:Step13_UseSkill.png]]
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Revision as of 15:01, 11 September 2017

Introduction

Creating skills in your mod is easier than ever with our newly introduced tool, the Stats editor.

To create a new, useable skill you need 3 things:

  • A new skill entry in the stats editor
  • A new skillbook entry in the stats editor
  • A skillbook template


Creating our skill

Step 1: Opening the Stats Editor


Step 3: Creating a new Skill


Step 4: Creating a Skillbook


Step 5: Using our Skill