Difference between revisions of "Vignettes"
Larian Jeff (talk | contribs) (→Importing Assets) |
Larian Jeff (talk | contribs) (→Importing Assets) |
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Keep in mind that if you want to have something transparent (usually pretty much needed for the borders) you'll have to put some Alpha using any image modification software. | Keep in mind that if you want to have something transparent (usually pretty much needed for the borders) you'll have to put some Alpha using any image modification software. | ||
+ | |||
+ | If you want to add custom images to GM campaign while it is not loaded, they should be placed to : | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | | ||
+ | %(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\GMCampaigns\%(CampaignName)\ | ||
+ | |- | ||
+ | |} | ||
If you want to add new images when you are also working on your campaign in the game at the same time, let's say thumbnails or something, you need to place the image there: | If you want to add new images when you are also working on your campaign in the game at the same time, let's say thumbnails or something, you need to place the image there: | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | | ||
+ | %(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\PlayerProfiles\%(ProfileName)\GMActiveCampaignSession\ | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | Then after, just to make sure your campaign "load" the newly added image, open the [[Game Menu|'''Game Menu''']] (or '''Press Escape''') and click on '''Reload Assets'''. | ||
+ | |||
+ | This will reload any newly added assets while the game was running |
Revision as of 19:10, 1 September 2017
Contents
General
Vignettes are used by the Game Master to tell part of the story with some visual and are also use to ask the party what they want to do after.
This part will cover every details related to Vignettes.
Vignettes
By default, when opening the Vignette panel you will already have a black Vignette with an image on it.
Then it should look like this:
|
Creating Vignettes
Creating a Vignette is really simple. You just have to right-click on the Vignettes & Folder Area and select Add Vignette.
From there you can also Delete a Vignette. IMPORTANT NOTE: If you select this option, the Vignette will be gone forever. Also, you can't delete the Vignette if there is only one.
Changing Vignettes
Right-clicking somewhere on the Vignette or on the Vignette itself on the right bar will open up a menu with these options:
|
Vignette Image
|
Vignette Canvas
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Vignette Borders
|
Importing Assets
Importing data is pretty straight forward.
After pressing the Browse button you'll be able to navigate the folders on your computer to find the image that you want.
Supported format are PNG and JPG. IMPORTANT NOTE: Renaming a PNG for a JPG and vice-versa won't be supported.
Keep in mind that if you want to have something transparent (usually pretty much needed for the borders) you'll have to put some Alpha using any image modification software.
If you want to add custom images to GM campaign while it is not loaded, they should be placed to :
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\GMCampaigns\%(CampaignName)\ |
If you want to add new images when you are also working on your campaign in the game at the same time, let's say thumbnails or something, you need to place the image there:
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\PlayerProfiles\%(ProfileName)\GMActiveCampaignSession\ |
Then after, just to make sure your campaign "load" the newly added image, open the Game Menu (or Press Escape) and click on Reload Assets.
This will reload any newly added assets while the game was running