Difference between revisions of "Scenes"
Larian Jeff (talk | contribs) (→Creating a Scene) |
Larian Jeff (talk | contribs) (→Creating a Scene) |
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After pressing '''Accept''' a bigger windows will appear and will look like this: | After pressing '''Accept''' a bigger windows will appear and will look like this: | ||
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+ | [[File:GM_SceneWindow.jpg|500px]] | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | | ||
+ | # '''Search''', this is where you can type something like Forest or Swamp and all the scene with the chosen word in their name will be shown | ||
+ | # '''Scenes''', all the scenes available are there | ||
+ | # '''Apply''', press this after choosing a scene to accept | ||
+ | # '''Cancel''', this will cancel the whole thing and bring you back on the Overview Map | ||
+ | |- | ||
+ | |} |
Revision as of 21:46, 29 August 2017
Scenes
Scenes are the core of a campaign.
This is where the Game Master will spend most of his time and where the party will travel.
In Scenes, Game Master will be able to decorate with the assets provided by the game. This is also where he/she will be able to add encounters, loots, paint surfaces and more.
But first, how to create a Scene.
Scene Panel
While you have the Overview Map open, at the top right you will be able to see a Scene button. Pressing this will switch the tab to Scene mode.
If it's the first time you open this tab, it will be empty but it should look like this minus a Scene and a Folder already there.
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Creating a Scene
In the Scene Panel, right-click in a blank area and choose Create New Scene. A small naming window will appear and should look like this:
Enter a name and press Accept.
After pressing Accept a bigger windows will appear and will look like this:
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