Osiris/API/CharacterApplyRacePreset: Difference between revisions

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===== Notes =====
===== Notes =====
* This routine was implemented for and tested with player character.
* This routine was implemented for and tested with player character.
* All (default) race presets are stored in '''Data/Mods/Shared/CharacterCreation/RacePresets'''. Pass the file names in that directory without the ".lsx" extension as '''_Preset''' parameter. At the time of writing, the available racial presets are
* All (default) race presets are stored in '''Data/Mods/Shared/CharacterCreation/RacePresets'''. Pass the file names in that directory without the ".lsx" extension as '''_Preset''' parameter.
* See also [[RacePresets|Race Presets]]
===== See Also =====
===== See Also =====
* [[Osiris/API/CharacterApplyHenchmanPreset|CharacterApplyHenchmanPreset]]
* [[Osiris/API/CharacterApplyHenchmanPreset|CharacterApplyHenchmanPreset]]

Revision as of 14:54, 26 August 2017

Full Definition(s)
  • call CharacterApplyRacePreset([in](CHARACTERGUID)_Character, [in](STRING)_Preset)
Description

Changes the racial talents and racial skills, and the root template of _Char to those of _Preset (removing existing ones, and adding new ones). It also changes the player portrait to the default one for _Preset.

Notes
  • This routine was implemented for and tested with player character.
  • All (default) race presets are stored in Data/Mods/Shared/CharacterCreation/RacePresets. Pass the file names in that directory without the ".lsx" extension as _Preset parameter.
  • See also Race Presets
See Also