Difference between revisions of "Osiris/API/CharacterApplyRacePreset"

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Changes the racial talents and racial skills, and the root template of '''_Char''' to those of '''_Preset''' (removing existing ones, and adding new ones). It also changes the player portrait to the default one for '''_Preset'''.
 
Changes the racial talents and racial skills, and the root template of '''_Char''' to those of '''_Preset''' (removing existing ones, and adding new ones). It also changes the player portrait to the default one for '''_Preset'''.
 
===== Notes =====
 
===== Notes =====
* This routine was implemented for and tested with player character. It has not been tested for NPCs
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* This routine was implemented for and tested with player character.
 
* All (default) race presets are stored in '''Data/Mods/Shared/CharacterCreation/RacePresets'''. Pass the file names in that directory without the ".lsx" extension as '''_Preset''' parameter. At the time of writing, the available racial presets are
 
* All (default) race presets are stored in '''Data/Mods/Shared/CharacterCreation/RacePresets'''. Pass the file names in that directory without the ".lsx" extension as '''_Preset''' parameter. At the time of writing, the available racial presets are
 
===== See Also =====
 
===== See Also =====

Revision as of 15:50, 26 August 2017

Full Definition(s)
  • call CharacterApplyRacePreset([in](CHARACTERGUID)_Character, [in](STRING)_Preset)
Description

Changes the racial talents and racial skills, and the root template of _Char to those of _Preset (removing existing ones, and adding new ones). It also changes the player portrait to the default one for _Preset.

Notes
  • This routine was implemented for and tested with player character.
  • All (default) race presets are stored in Data/Mods/Shared/CharacterCreation/RacePresets. Pass the file names in that directory without the ".lsx" extension as _Preset parameter. At the time of writing, the available racial presets are
See Also