Difference between revisions of "World outliner"
From Divinity Engine Wiki
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[[File:Worldoutliner-layers.png]] | [[File:Worldoutliner-layers.png]] | ||
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− | <sub> | + | <sub> Entities can be grouped in layers. </sub> |
− | <p> | + | #A layer |
− | + | #The active layer (new entities get added here) | |
+ | #Hide/Show layer (makes children (in)visible in the editor game window) | ||
+ | #Lock/Unlock layer (makes children unselectable in the editor game window) | ||
+ | #An entity | ||
+ | #The entity type | ||
+ | |||
+ | |||
+ | <p>By grouping entities into layers, you are able to organize everything in a folder-like structure.<br /> | ||
+ | Use this to group related entities and make working in specific areas easier.</p> | ||
<br /> | <br /> |
Revision as of 14:45, 3 August 2017
Contents
Description
The world outliner provides an overview of all the entities in the active level.
You can use this panel to view and organize everything in your level.
More info on the different entities can be found here: Entity types |
Toolbar
The toolbar
- Search filter
- Entity type filter
- Show/Hide all layers
- Lock/Unlock all layers
- Track selection (selection in game gets automatically selected in the panel)
- Location filters (local, global and global other)
- Decal filters(painted, standard and volumetric decals)
More info on local and global entities can be found here: Templates explanation |
More info on decals: Decals |
Layers
Entities can be grouped in layers.
- A layer
- The active layer (new entities get added here)
- Hide/Show layer (makes children (in)visible in the editor game window)
- Lock/Unlock layer (makes children unselectable in the editor game window)
- An entity
- The entity type
By grouping entities into layers, you are able to organize everything in a folder-like structure.
Use this to group related entities and make working in specific areas easier.
Entries
All available entries
This simply shows all the entries according to the active filters.
Blue entries are the ones that reside in the current (active) project.