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 | == Step 1: New Project - What type of project do I need? ==
  |  | [[David list WIP]]  | 
 | * [[Campaign|Campaign: You want to create an entire story, with levels and fights and dialogues, and a lot of scripting.]]
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 | * [[Add-on|Add-on: You want to modify non-story parts of the existing campaign or another mod.]]
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 | * [[Story mod|Story mod: You want to change or add to the Divinity Original Sin 2 story code.]]
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 | == Step 2: Load or Create Level ==
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 | * [[Choose Level|Choose Level: Load an existing level in your project or in the campaign]]
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 | * [[Create New Level|Create New Level: A fresh start.]]
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 | * [[Sandbox|But I don't want to create or change a level: choose Sandbox. Choose sandbox if you want to work on treasure, stats, textures, models...]]
  |  | 
 | == Step 3: Now how do I... == 
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 | * [[MOD THE MAIN CAMPAIGN]]
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 | * [[Modding visuals]]
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 | * [[Change icons of statuses, skills, NPCs...]]
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 | * [[Add player icons to select from]]
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 | * [[Change 3D models]]
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 | * [[Change a texture]]
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 | * [[Change the atmosphere (lighting etc)]]
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 | * [[Change animations]]
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 | * [[Change existing materials, or create and assign new materials]]
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 | * [[Change visual fx]]
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 | * [[Change Balancing]]
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 | * [[Change enemy and NPC stats and gear]]
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 | * [[Change enemy behaviour and known skills]]
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 | * [[Change base stats of player characters]]
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 | * [[Change presets and create new presets ("classes")]]
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 | * [[Change player weapon and armour stats]]
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 | * [[Change some exposed combat and gameplay variables]]
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 | * [[Change the gold value of things]]
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 | * [[Change what food and potions do]]
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 | * [[Change crafting ingredients and results]]
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 | * [[Change treasure settings of containers and characters]]
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 | * [[Change trade inventories of characters]]
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 | * [[Change magical properties of magic modifiers on generated items]]
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 | * [[Change settings of magic generation of items]]
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 | * [[Change some talent settings]]
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 | * [[Change skill properties (e.g. damage, action points...)]]
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 | * [[Change skill, crafting and item requirements; and talent requirements]]
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 | * [[Change how statuses act and react]]
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 | * [[Change some exposed surface settings]]
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 | * [[Translate the game]]
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 | * [[By using a loca kit, not the modding tool.]]
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 | * [[Make one of those fancy camera-flies-through-the-level movies?]]
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 | * [[Use splines!]]
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 | * [[Change interactivity]]
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 | * [[Change what items you can pick up and move]]
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 | * [[Change what item tooltips are shown in the world]]
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 | * [[Change how items behave when you destroy them]]
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 | * [[Change, add, remove use actions on items]]
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 | * [[Change text]]
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 | * [[Add hints to the loading screen]]
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 | * [[Change character names, item names and item descriptions]]
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 | * [[Change contents of books]]
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 | * [[Change dialogs]]
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 | * [[Change journal entries]]
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 | * [[Redecorate existing levels]]
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 | * [[Move items and characters around]]
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 | * [[Change the terrain]]
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 | * [[Add books to the game]]
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 | * [[Add keys to existing chests]]
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 | * [[Add chests and containers to the game]]
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 | * [[Add decorational items to the game]]
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 | * [[Add weapons and armour to the game]]
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 | * [[Change terrain]]
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 | * [[Modify scripting]]
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 | * [[Change story code]]
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 | * [[Change behaviour script code]]
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 | * [[ADD STUFF TO THE MAIN CAMPAIGN]]
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 | == FAQ: Why can I not... == 
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 | * [[Add talents to the game?]]
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 | * [[Talents are coded in C++. They usually override or change the gameplay rules in such a unique way, that it's not viable to create reusable templates and make them data driven.]]
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 | * [[Change all sounds in the game?]]
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 | * [[We use Wwise and sounds have to be added and processed in Wwise.]]
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 | * [[Mod the UI?]]
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